a2f4e56fec
this optimization didn't improve performance and in fact seemed to hurt more than anything else. it also made things a lot more complex as it introduced edges cases when switching to/from h/w composer. Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
337 lines
10 KiB
C++
337 lines
10 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LAYER_BASE_H
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#define ANDROID_LAYER_BASE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <utils/RefBase.h>
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#include <ui/Region.h>
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#include <gui/ISurfaceComposerClient.h>
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#include <private/gui/LayerState.h>
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#include <hardware/hwcomposer.h>
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#include "DisplayHardware/DisplayHardware.h"
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#include "Transform.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class Client;
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class DisplayHardware;
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class GraphicBuffer;
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class GraphicPlane;
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class Layer;
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class LayerBaseClient;
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class SurfaceFlinger;
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// ---------------------------------------------------------------------------
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class LayerBase : public RefBase
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{
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static int32_t sSequence;
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public:
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LayerBase(SurfaceFlinger* flinger, DisplayID display);
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DisplayID dpy;
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mutable bool contentDirty;
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Region visibleRegionScreen;
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Region transparentRegionScreen;
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Region coveredRegionScreen;
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int32_t sequence;
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struct State {
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uint32_t w;
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uint32_t h;
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uint32_t requested_w;
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uint32_t requested_h;
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uint32_t z;
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uint8_t alpha;
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uint8_t flags;
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uint8_t reserved[2];
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int32_t sequence; // changes when visible regions can change
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uint32_t tint;
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Transform transform;
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Region transparentRegion;
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};
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virtual void setName(const String8& name);
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String8 getName() const;
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// modify current state
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bool setPosition(float x, float y);
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bool setLayer(uint32_t z);
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bool setSize(uint32_t w, uint32_t h);
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bool setAlpha(uint8_t alpha);
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bool setMatrix(const layer_state_t::matrix22_t& matrix);
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bool setTransparentRegionHint(const Region& opaque);
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bool setFlags(uint8_t flags, uint8_t mask);
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void commitTransaction();
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bool requestTransaction();
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void forceVisibilityTransaction();
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uint32_t getTransactionFlags(uint32_t flags);
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uint32_t setTransactionFlags(uint32_t flags);
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Rect visibleBounds() const;
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void drawRegion(const Region& reg) const;
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virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
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virtual sp<Layer> getLayer() const { return 0; }
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virtual const char* getTypeId() const { return "LayerBase"; }
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virtual void setGeometry(hwc_layer_t* hwcl);
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virtual void setPerFrameData(hwc_layer_t* hwcl);
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/**
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* draw - performs some global clipping optimizations
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* and calls onDraw().
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* Typically this method is not overridden, instead implement onDraw()
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* to perform the actual drawing.
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*/
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virtual void draw(const Region& clip) const;
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virtual void drawForSreenShot();
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/**
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* onDraw - draws the surface.
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*/
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virtual void onDraw(const Region& clip) const = 0;
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/**
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* initStates - called just after construction
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*/
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virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
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/**
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* doTransaction - process the transaction. This is a good place to figure
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* out which attributes of the surface have changed.
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*/
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virtual uint32_t doTransaction(uint32_t transactionFlags);
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/**
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* setVisibleRegion - called to set the new visible region. This gives
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* a chance to update the new visible region or record the fact it changed.
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*/
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virtual void setVisibleRegion(const Region& visibleRegion);
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/**
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* setCoveredRegion - called when the covered region changes. The covered
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* region corresponds to any area of the surface that is covered
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* (transparently or not) by another surface.
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*/
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virtual void setCoveredRegion(const Region& coveredRegion);
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/**
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* validateVisibility - cache a bunch of things
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*/
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virtual void validateVisibility(const Transform& globalTransform);
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/**
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* lockPageFlip - called each time the screen is redrawn and returns whether
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* the visible regions need to be recomputed (this is a fairly heavy
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* operation, so this should be set only if needed). Typically this is used
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* to figure out if the content or size of a surface has changed.
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*/
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virtual void lockPageFlip(bool& recomputeVisibleRegions);
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/**
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* unlockPageFlip - called each time the screen is redrawn. updates the
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* final dirty region wrt the planeTransform.
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* At this point, all visible regions, surface position and size, etc... are
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* correct.
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*/
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virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
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/**
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* isOpaque - true if this surface is opaque
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*/
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virtual bool isOpaque() const { return true; }
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/**
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* needsDithering - true if this surface needs dithering
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*/
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virtual bool needsDithering() const { return false; }
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/**
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* needsLinearFiltering - true if this surface's state requires filtering
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*/
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virtual bool needsFiltering() const { return mNeedsFiltering; }
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/**
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* isSecure - true if this surface is secure, that is if it prevents
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* screenshots or VNC servers.
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*/
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virtual bool isSecure() const { return false; }
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/**
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* isProtected - true if the layer may contain protected content in the
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* GRALLOC_USAGE_PROTECTED sense.
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*/
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virtual bool isProtected() const { return false; }
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/** called with the state lock when the surface is removed from the
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* current list */
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virtual void onRemoved() { }
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/** called after page-flip
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*/
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virtual void onLayerDisplayed() { }
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/** called before composition.
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* returns true if the layer has pending updates.
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*/
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virtual bool onPreComposition() { return false; }
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/** always call base class first */
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virtual void dump(String8& result, char* scratch, size_t size) const;
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virtual void shortDump(String8& result, char* scratch, size_t size) const;
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virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
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virtual void clearStats();
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enum { // flags for doTransaction()
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eVisibleRegion = 0x00000002,
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};
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inline const State& drawingState() const { return mDrawingState; }
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inline const State& currentState() const { return mCurrentState; }
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inline State& currentState() { return mCurrentState; }
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int32_t getOrientation() const { return mOrientation; }
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int32_t getPlaneOrientation() const { return mPlaneOrientation; }
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void clearWithOpenGL(const Region& clip) const;
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protected:
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const GraphicPlane& graphicPlane(int dpy) const;
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GraphicPlane& graphicPlane(int dpy);
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void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
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GLclampf b, GLclampf alpha) const;
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void drawWithOpenGL(const Region& clip) const;
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void setFiltering(bool filtering);
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bool getFiltering() const;
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sp<SurfaceFlinger> mFlinger;
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uint32_t mFlags;
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private:
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// accessed only in the main thread
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// Whether filtering is forced on or not
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bool mFiltering;
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// cached during validateVisibility()
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// Whether filtering is needed b/c of the drawingstate
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bool mNeedsFiltering;
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protected:
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// cached during validateVisibility()
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int32_t mOrientation;
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int32_t mPlaneOrientation;
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Transform mTransform;
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GLfloat mVertices[4][2];
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Rect mTransformedBounds;
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// these are protected by an external lock
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State mCurrentState;
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State mDrawingState;
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volatile int32_t mTransactionFlags;
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// don't change, don't need a lock
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bool mPremultipliedAlpha;
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String8 mName;
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mutable bool mDebug;
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public:
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// called from class SurfaceFlinger
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virtual ~LayerBase();
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private:
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LayerBase(const LayerBase& rhs);
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};
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// ---------------------------------------------------------------------------
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class LayerBaseClient : public LayerBase
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{
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public:
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LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client);
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virtual ~LayerBaseClient();
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sp<ISurface> getSurface();
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wp<IBinder> getSurfaceBinder() const;
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virtual wp<IBinder> getSurfaceTextureBinder() const;
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virtual sp<LayerBaseClient> getLayerBaseClient() const {
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return const_cast<LayerBaseClient*>(this); }
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virtual const char* getTypeId() const { return "LayerBaseClient"; }
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uint32_t getIdentity() const { return mIdentity; }
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protected:
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virtual void dump(String8& result, char* scratch, size_t size) const;
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virtual void shortDump(String8& result, char* scratch, size_t size) const;
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class LayerCleaner {
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sp<SurfaceFlinger> mFlinger;
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wp<LayerBaseClient> mLayer;
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protected:
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~LayerCleaner();
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public:
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LayerCleaner(const sp<SurfaceFlinger>& flinger,
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const sp<LayerBaseClient>& layer);
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};
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private:
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virtual sp<ISurface> createSurface();
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mutable Mutex mLock;
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mutable bool mHasSurface;
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wp<IBinder> mClientSurfaceBinder;
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const wp<Client> mClientRef;
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// only read
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const uint32_t mIdentity;
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static int32_t sIdentity;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_LAYER_BASE_H
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