replicant-frameworks_native/include/ui
Mathias Agopian 000e95e7eb fix the float Rect in OpenGLRenderer to handle NANs
- we want functions like isEmpty() to return true if NANs are
involved in the Rect

- also clean-up the intersect familly of calls

- minor cleanup in the int32_t Rect as well

These played a role in http://b/5331198.

Bug: 5331198

Change-Id: I5369725ab482e4b83da9f1bd4cee5256e5de75b2
2011-09-19 16:50:07 -07:00
..
egl
android_native_buffer.h frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
FramebufferNativeWindow.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
GraphicLog.h
Input.h Velocity Tracker II: The Revenge of Velocity Tracker 2011-09-14 19:16:37 -07:00
InputTransport.h
Keyboard.h
KeyCharacterMap.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
KeycodeLabels.h Input system bug fixes, particularly for stylus. 2011-08-19 15:02:26 -07:00
KeyLayoutMap.h
PixelFormat.h
Point.h
PowerManager.h The CHEEK_TOUCH stuff never worked. Remove it. 2010-11-08 13:02:58 -08:00
Rect.h
Region.h
VirtualKeyMap.h