replicant-frameworks_native/opengl
Elliott Hughes 9875750593 Kill the global references in the OpenGL wrappers.
Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
2011-04-11 15:31:20 -07:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl Fix a multithreading bug in libagl's EGL. 2011-01-30 15:59:36 -08:00
libagl2 Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d 2011-03-08 17:41:29 -08:00
libs Initialize reference counter for egl_display_t 2011-03-31 16:52:02 -07:00
tests Add a simple OpenGL ES 2.0 test program that displays a camera preview stream. 2011-03-28 15:27:19 -07:00
tools/glgen Kill the global references in the OpenGL wrappers. 2011-04-11 15:31:20 -07:00