2ca79399b9
since the transparent region hint really depends on the content of the window containing the SurfaceView (it's calculated by the view hierarchy based on overlapping views), it makes sense to latch it only when the content of the window (the app) changes. This should help fixing drawing artifacts when changing the layout of a window containing a SurfaceView. Bug: 8511430 Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678 |
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ANativeObjectBase.h | ||
DisplayInfo.h | ||
Fence.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
UiConfig.h |