3094df359d
both API and implementation will change, this is just a prototype intended to show feasability. SurfaceFlinger is passed an ISurfaceTexture through a new callback, it is in turn used to create an EGLSurface which surfaceflinger will draw into in addition to the main screen. Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21 |
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BitTube.h | ||
BufferQueue.h | ||
CpuConsumer.h | ||
DisplayEventReceiver.h | ||
DummyConsumer.h | ||
IDisplayEventConnection.h | ||
IGraphicBufferAlloc.h | ||
ISensorEventConnection.h | ||
ISensorServer.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceComposerClient.h | ||
ISurfaceTexture.h | ||
Sensor.h | ||
SensorEventQueue.h | ||
SensorManager.h | ||
Surface.h | ||
SurfaceComposerClient.h | ||
SurfaceTexture.h | ||
SurfaceTextureClient.h |