replicant-frameworks_native/include/gui
Mathias Agopian 3094df359d First prototype atttempting to support an external display
both API and implementation will change, this is just a prototype
intended to show feasability.

SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.

Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
2012-06-28 15:51:08 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
CpuConsumer.h Add a BufferQueue CPU consumer. 2012-05-14 18:04:01 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h First prototype atttempting to support an external display 2012-06-28 15:51:08 -07:00
ISurfaceComposerClient.h
ISurfaceTexture.h Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
Sensor.h
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
SurfaceComposerClient.h SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
SurfaceTexture.h Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00