61e04b92bd
This change adds a compile-option to use eglWaitSyncANDROID to ensure that texturing operations that access the current buffer of a SurfaceTexture do not occur until the buffer is completely written. It also moves this synchronization into a new SurfaceTexture method called doGLFenceWait and changes SurfaceFlinger's Layer class to use that method rather than performing its own wait on the fence. Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88 |
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BitTube.h | ||
BufferItemConsumer.h | ||
BufferQueue.h | ||
ConsumerBase.h | ||
CpuConsumer.h | ||
DisplayEventReceiver.h | ||
DummyConsumer.h | ||
IDisplayEventConnection.h | ||
IGraphicBufferAlloc.h | ||
ISensorEventConnection.h | ||
ISensorServer.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceComposerClient.h | ||
ISurfaceTexture.h | ||
Sensor.h | ||
SensorEventQueue.h | ||
SensorManager.h | ||
Surface.h | ||
SurfaceComposerClient.h | ||
SurfaceTexture.h | ||
SurfaceTextureClient.h |