replicant-frameworks_native/libs/ui
Mathias Agopian d5ea3db6a3 Use EGL_NATIVE_VISUAL_ID to select EGLConfig
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.

Change-Id: I7245d904adab1e339f062b9b498ddd9324cfe7a4
2011-01-19 18:21:15 -08:00
..
tests Mouse pointer integration. 2011-01-04 17:31:24 -08:00
Android.mk Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLUtils.cpp Use EGL_NATIVE_VISUAL_ID to select EGLConfig 2011-01-19 18:21:15 -08:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp
GraphicBufferAllocator.cpp improve SurfaceFlinger 'dumpsys' log 2011-01-19 16:15:53 -08:00
GraphicBufferMapper.cpp
GraphicLog.cpp
Input.cpp
InputTransport.cpp
Keyboard.cpp
KeyCharacterMap.cpp Make getFallbackAction return false when there is none. 2011-01-14 17:54:38 -08:00
KeyLayoutMap.cpp
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp
Rect.cpp
Region.cpp
VirtualKeyMap.cpp