replicant-frameworks_native/libs/gui/tests
Mathias Agopian 595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
..
Android.mk Add a test that checks multi-texturing works with GL_TEXTURE_EXTERNAL_OES 2013-04-16 23:32:38 -07:00
BufferQueue_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
CpuConsumer_test.cpp always pass the BufferQueue explicitely to consumers 2013-07-12 22:06:26 -07:00
Surface_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
SurfaceTexture_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
SurfaceTextureClient_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00