replicant-frameworks_native/services
Mathias Agopian 49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
..
batteryservice batteryservice: add battery current now and charge counter data 2013-08-07 18:30:13 +00:00
connectivitymanager Add C++ library for ConnectivityManager 2013-07-16 15:11:47 -07:00
inputflinger move services executables sources in their respective src folder 2013-07-22 12:25:18 -07:00
powermanager Power manager now takes calling package name arg. 2013-05-20 16:50:10 -07:00
sensorservice move services executables sources in their respective src folder 2013-07-22 12:25:18 -07:00
surfaceflinger Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00