..
DisplayHardware
workaround to set the WM refresh rate to 48 Hz for tuna devices only
2011-11-04 18:46:11 -07:00
tests
SurfaceFlinger: add some layer update tests
2011-10-14 16:11:51 -07:00
Android.mk
workaround to set the WM refresh rate to 48 Hz for tuna devices only
2011-11-04 18:46:11 -07:00
Barrier.h
clz.cpp
clz.h
implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
2011-07-19 15:24:46 -07:00
DdmConnection.cpp
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DdmConnection.h
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp
Fix software GL renderer.
2011-10-21 16:18:48 -07:00
Layer.h
SurfaceFlinger: Remove display freezing code
2011-10-14 16:44:08 -07:00
LayerBase.cpp
Make sure set GL state properly
2011-10-18 15:32:57 -07:00
LayerBase.h
Merge changes Ib302d79e,Ib4ee085f
2011-09-27 14:24:09 -07:00
LayerDim.cpp
Make sure set GL state properly
2011-10-18 15:32:57 -07:00
LayerDim.h
unify SurfaceTexture and Surface
2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
LayerScreenshot.h
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
Fix an issue where we could wait for a non-existing transaction
2011-11-07 21:58:03 -08:00
SurfaceFlinger.h
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
SurfaceTextureLayer.cpp
Add a debug option to turn the "transformation hint" off
2011-08-23 21:10:35 -07:00
SurfaceTextureLayer.h
return correct value from query after connecting a surface
2011-08-08 20:25:44 -07:00
Transform.cpp
fix Surface positions are not floats
2011-08-30 18:51:54 -07:00
Transform.h
fix Surface positions are not floats
2011-08-30 18:51:54 -07:00