replicant-frameworks_native/include/gui
Jamie Gennis 3941cb240d SurfaceTexture: default to doing GL sync
This change makes updateTexImage default to performing the necessary
synchronization and adds an argument for SurfaceFlinger to disable that
synchronization so that it can be performed lazily.

Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d
Bug: 6991805
2012-09-18 10:59:40 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferItemConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BufferQueue.h Fix transform hints 2012-09-16 11:39:09 -07:00
ConsumerBase.h libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h Plumb display name into SurfaceFlinger 2012-09-18 09:20:23 -07:00
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h Plumb display name into SurfaceFlinger 2012-09-18 09:20:23 -07:00
SurfaceTexture.h SurfaceTexture: default to doing GL sync 2012-09-18 10:59:40 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00