replicant-frameworks_native/include/ui
Jeff Brown d8816c3c4c Fix app switch latency optimization.
This optimization was broken due to recent changes in how ANRs are handled.

Change-Id: Ic99248a12755fadac8d4893e7d305b773e038d3d
2010-09-16 16:41:46 -07:00
..
egl fix [2931513] Add support for setting the orientation of an ANativeWindow 2010-08-24 15:40:50 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Input API review. 2010-09-14 20:46:14 -07:00
FramebufferNativeWindow.h Add logging of various important graphics events 2010-09-13 23:16:58 -07:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Add support for secure views. 2010-09-08 11:50:55 -07:00
InputDispatcher.h Fix app switch latency optimization. 2010-09-16 16:41:46 -07:00
InputManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputReader.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputTransport.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h