replicant-frameworks_native/include/gui
Mathias Agopian 2560d14ce8 rework dequeueBuffer()'s main loop.
this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition

Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
2011-08-10 17:35:26 -07:00
..
ISensorEventConnection.h
ISensorServer.h new SensorService 2010-07-19 17:57:29 -07:00
ISurfaceTexture.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Sensor.h 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.h
SensorEventQueue.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
SensorManager.h new SensorService 2010-07-19 17:57:29 -07:00
SurfaceTexture.h rework dequeueBuffer()'s main loop. 2011-08-10 17:35:26 -07:00
SurfaceTextureClient.h remove dead code and member variables. 2011-07-25 20:03:43 -07:00