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Mathias Agopian 2560d14ce8 rework dequeueBuffer()'s main loop.
this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition

Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
2011-08-10 17:35:26 -07:00
cmds Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
include rework dequeueBuffer()'s main loop. 2011-08-10 17:35:26 -07:00
libs rework dequeueBuffer()'s main loop. 2011-08-10 17:35:26 -07:00
opengl connect/disconnect is now called from our EGL wrapper 2011-08-01 14:06:20 -07:00
services/surfaceflinger return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
MODULE_LICENSE_APACHE2
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00