replicant-frameworks_native/include/ui
Mathias Agopian 2ca79399b9 latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
2013-04-02 18:30:32 -07:00
..
ANativeObjectBase.h remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
DisplayInfo.h SurfaceFlinger: add support for secure displays 2012-10-22 13:41:21 -07:00
Fence.h SurfaceFlinger: refactor frame time tracking 2012-11-19 17:45:09 -08:00
FramebufferNativeWindow.h Merge remote-tracking branch 'goog/jb-dev-mako' into jb-mr1-dev 2012-07-28 09:55:54 -07:00
GraphicBuffer.h Make GraphicBuffer a RefBase 2013-03-06 18:50:52 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
PixelFormat.h deprecate L_8, LA_88 and RGB_332 in sdk 2012-02-24 14:58:36 -08:00
Point.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Rect.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Region.h latch transparent region hint only when we get a new frame 2013-04-02 18:30:32 -07:00
UiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00