replicant-frameworks_native/include/ui
Glenn Kasten 16f0453fee Protected surface API
To be used by DRM framework, implemented by display HAL

Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
2011-01-28 08:04:00 -08:00
..
egl
android_native_buffer.h
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h surfaceflinger: add support for gralloc dump hooks 2010-12-08 15:40:11 -08:00
GraphicBuffer.h Protected surface API 2011-01-28 08:04:00 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
GraphicLog.h
Input.h Fix crashes caused by some input devices. 2011-01-25 16:02:22 -08:00
InputTransport.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
Keyboard.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
KeyCharacterMap.h Add support for fallback keycodes. 2010-12-07 17:35:26 -08:00
KeycodeLabels.h Add joystick support to framework. 2011-01-17 13:51:00 -08:00
KeyLayoutMap.h Added support for full PC-style keyboards. 2010-11-18 09:49:03 -08:00
PixelFormat.h
Point.h
PowerManager.h The CHEEK_TOUCH stuff never worked. Remove it. 2010-11-08 13:02:58 -08:00
Rect.h
Region.h
VirtualKeyMap.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00