fix a bug I introduced recently where YUV formats would crash the system

This commit is contained in:
Mathias Agopian 2010-02-16 20:43:39 -08:00
parent 40cece49dd
commit 3db2164051
2 changed files with 37 additions and 5 deletions

View File

@ -90,7 +90,8 @@ struct PixelFormatInfo
RGB = 2,
RGBA = 3,
LUMINANCE = 4,
LUMINANCE_ALPHA = 5
LUMINANCE_ALPHA = 5,
OTHER = 0xFF
};
struct szinfo {

View File

@ -16,14 +16,17 @@
#include <ui/PixelFormat.h>
#include <pixelflinger/format.h>
#include <hardware/hardware.h>
namespace android {
static const int COMPONENT_YUV = 0xFF;
size_t PixelFormatInfo::getScanlineSize(unsigned int width) const
{
size_t size;
if ((components >= 6) && (components <= 8)) {
// YCbCr formats are differents.
if (components == COMPONENT_YUV) {
// YCbCr formats are different.
size = (width * bitsPerPixel)>>3;
} else {
size = width * bytesPerPixel;
@ -53,14 +56,42 @@ status_t getPixelFormatInfo(PixelFormat format, PixelFormatInfo* info)
if (info->version != sizeof(PixelFormatInfo))
return INVALID_OPERATION;
// YUV format from the HAL are handled here
switch (format) {
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_422_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_P:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
case HAL_PIXEL_FORMAT_CbYCrY_422_I:
info->bitsPerPixel = 16;
goto done;
case HAL_PIXEL_FORMAT_YCbCr_420_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
case HAL_PIXEL_FORMAT_YCrCb_420_SP_TILED:
case HAL_PIXEL_FORMAT_YCbCr_420_P:
case HAL_PIXEL_FORMAT_YCbCr_420_I:
case HAL_PIXEL_FORMAT_CbYCrY_420_I:
info->bitsPerPixel = 12;
done:
info->format = format;
info->components = COMPONENT_YUV;
info->bytesPerPixel = 1;
info->h_alpha = 0;
info->l_alpha = 0;
info->h_red = info->h_green = info->h_blue = 8;
info->l_red = info->l_green = info->l_blue = 0;
return NO_ERROR;
}
size_t numEntries;
const GGLFormat *i = gglGetPixelFormatTable(&numEntries) + format;
bool valid = uint32_t(format) < numEntries;
if (!valid) {
return BAD_INDEX;
}
#define COMPONENT(name) \
#define COMPONENT(name) \
case GGL_##name: info->components = PixelFormatInfo::name; break;
switch (i->components) {