replicant-frameworks_native/include/gui
Jamie Gennis 3941cb240d SurfaceTexture: default to doing GL sync
This change makes updateTexImage default to performing the necessary
synchronization and adds an argument for SurfaceFlinger to disable that
synchronization so that it can be performed lazily.

Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d
Bug: 6991805
2012-09-18 10:59:40 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferItemConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BufferQueue.h Fix transform hints 2012-09-16 11:39:09 -07:00
ConsumerBase.h libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
IGraphicBufferAlloc.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISensorEventConnection.h Rename SensorChannel to BitTube 2011-10-20 18:42:02 -07:00
ISensorServer.h new SensorService 2010-07-19 17:57:29 -07:00
ISurface.h fix libgui header location 2012-02-27 13:03:08 -08:00
ISurfaceComposer.h Plumb display name into SurfaceFlinger 2012-09-18 09:20:23 -07:00
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h SensorManager reconnects to sensor service when the later dies 2011-10-16 22:15:23 -07:00
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h Plumb display name into SurfaceFlinger 2012-09-18 09:20:23 -07:00
SurfaceTexture.h SurfaceTexture: default to doing GL sync 2012-09-18 10:59:40 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00