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egl
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Introduce official public NativeWindow type.
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2010-06-30 15:32:04 -07:00 |
android_native_buffer.h
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Add incStrong and decStrong methods to android_native_{window,buffer}_t.
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2010-05-10 17:33:32 -07:00 |
DisplayInfo.h
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EGLNativeSurface.h
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EGLUtils.h
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added EGLUtils::strerror
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2009-08-07 16:37:21 -07:00 |
EventHub.h
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Keep track of remaining fd when devices are removed
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2010-08-18 10:54:03 -07:00 |
FramebufferNativeWindow.h
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Introduce official public NativeWindow type.
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2010-06-30 15:32:04 -07:00 |
GraphicBuffer.h
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split surface management from surface's buffers management
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2010-06-04 18:57:41 -07:00 |
GraphicBufferAllocator.h
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when a zero dimension buffer is allocated, turn the allocation into
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2010-04-15 15:23:25 -07:00 |
GraphicBufferMapper.h
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fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
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2009-10-06 17:00:25 -07:00 |
Input.h
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Refactor input reader to support new device types more easily.
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2010-07-28 14:16:15 -07:00 |
InputDispatcher.h
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Add support for throttling motion events.
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2010-08-18 16:58:27 -07:00 |
InputManager.h
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DO NOT MERGE: Fix input event injection ANRs on UI thread.
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2010-07-29 12:54:27 -07:00 |
InputReader.h
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Fix some input device mapping bugs with certain drivers.
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2010-08-18 13:37:45 -07:00 |
InputTransport.h
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Add support for new input sources.
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2010-07-15 18:32:33 -07:00 |
IOverlay.h
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KeyCharacterMap.h
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KeycodeLabels.h
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Add initial gamepad support.
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2010-07-13 17:04:57 -07:00 |
Overlay.h
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Adding resizeInput and setAttributes for overlay
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2009-07-29 17:53:38 -07:00 |
PixelFormat.h
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fix a bug I introduced recently where YUV formats would crash the system
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2010-02-16 20:43:39 -08:00 |
Point.h
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Rect.h
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Add ANativeWindow API for directly drawing to the surface bits.
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2010-07-09 16:58:19 -07:00 |
Region.h
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Remove a dependency of Region (libui) on Parcel (libbinder).
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2010-02-17 20:26:47 -08:00 |