d64c855821
On single-touch devices, pointer up/down is signalled by a BTN_TOUCH key event. Previously we handled BTN_TOUCH immediately but some drivers may produce the sequence BTN_TOUCH, ABS_X, ABS_Y, SYN_REPORT on pointer down which caused us to emit a bad initial pointer down location. Now we wait for SYN_REPORT before reporting the up or down. On multi-touch devices, pointer up can be signalled by as little as the sequence SYN_MT_REPORT, SYN_REPORT. This change ensures that we handle this case. Added support for reading ABS_MT_PRESSURE when available. Corrected mapping of touchMajor/touchMinor on single touch devices. Minor code cleanup. Change-Id: Ic7ec4811241ed85a06e59b8a839ca05180d491d4
836 lines
26 KiB
C++
836 lines
26 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_READER_H
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#define _UI_INPUT_READER_H
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#include <ui/EventHub.h>
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#include <ui/Input.h>
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#include <ui/InputDispatcher.h>
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/Timers.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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#include <utils/BitSet.h>
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#include <stddef.h>
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#include <unistd.h>
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namespace android {
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class InputDevice;
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class InputMapper;
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/*
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* Input reader policy interface.
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*
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* The input reader policy is used by the input reader to interact with the Window Manager
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* and other system components.
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*
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* The actual implementation is partially supported by callbacks into the DVM
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* via JNI. This interface is also mocked in the unit tests.
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*/
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class InputReaderPolicyInterface : public virtual RefBase {
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protected:
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InputReaderPolicyInterface() { }
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virtual ~InputReaderPolicyInterface() { }
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public:
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/* Display orientations. */
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enum {
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ROTATION_0 = 0,
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ROTATION_90 = 1,
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ROTATION_180 = 2,
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ROTATION_270 = 3
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};
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/* Actions returned by interceptXXX methods. */
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enum {
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// The input dispatcher should do nothing and discard the input unless other
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// flags are set.
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ACTION_NONE = 0,
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// The input dispatcher should dispatch the input to the application.
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ACTION_DISPATCH = 0x00000001,
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// The input dispatcher should perform special filtering in preparation for
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// a pending app switch.
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ACTION_APP_SWITCH_COMING = 0x00000002,
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};
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/* Describes a virtual key. */
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struct VirtualKeyDefinition {
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int32_t scanCode;
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// configured position data, specified in display coords
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int32_t centerX;
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int32_t centerY;
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int32_t width;
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int32_t height;
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};
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/* Gets information about the display with the specified id.
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* Returns true if the display info is available, false otherwise.
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*/
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virtual bool getDisplayInfo(int32_t displayId,
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int32_t* width, int32_t* height, int32_t* orientation) = 0;
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/* Provides feedback for a virtual key down.
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*/
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virtual void virtualKeyDownFeedback() = 0;
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/* Intercepts a key event.
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* The policy can use this method as an opportunity to perform power management functions
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* and early event preprocessing such as updating policy flags.
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*
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* Returns a policy action constant such as ACTION_DISPATCH.
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*/
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virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
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bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0;
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/* Intercepts a switch event.
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* The policy can use this method as an opportunity to perform power management functions
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* and early event preprocessing such as updating policy flags.
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*
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* Switches are not dispatched to applications so this method should
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* usually return ACTION_NONE.
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*/
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virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
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uint32_t& policyFlags) = 0;
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/* Intercepts a generic touch, trackball or other event.
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* The policy can use this method as an opportunity to perform power management functions
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* and early event preprocessing such as updating policy flags.
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*
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* Returns a policy action constant such as ACTION_DISPATCH.
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*/
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virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0;
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/* Determines whether to turn on some hacks we have to improve the touch interaction with a
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* certain device whose screen currently is not all that good.
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*/
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virtual bool filterTouchEvents() = 0;
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/* Determines whether to turn on some hacks to improve touch interaction with another device
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* where touch coordinate data can get corrupted.
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*/
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virtual bool filterJumpyTouchEvents() = 0;
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/* Gets the configured virtual key definitions for an input device. */
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virtual void getVirtualKeyDefinitions(const String8& deviceName,
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Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
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/* Gets the excluded device names for the platform. */
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virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
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};
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/* Processes raw input events and sends cooked event data to an input dispatcher. */
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class InputReaderInterface : public virtual RefBase {
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protected:
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InputReaderInterface() { }
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virtual ~InputReaderInterface() { }
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public:
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/* Runs a single iteration of the processing loop.
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* Nominally reads and processes one incoming message from the EventHub.
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*
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* This method should be called on the input reader thread.
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*/
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virtual void loopOnce() = 0;
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/* Gets the current input device configuration.
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*
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* This method may be called on any thread (usually by the input manager).
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*/
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virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;
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/* Gets information about the specified input device.
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* Returns OK if the device information was obtained or NAME_NOT_FOUND if there
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* was no such device.
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*
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* This method may be called on any thread (usually by the input manager).
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*/
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virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;
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/* Gets the list of all registered device ids. */
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virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;
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/* Query current input state. */
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virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
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int32_t scanCode) = 0;
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virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
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int32_t keyCode) = 0;
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virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
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int32_t sw) = 0;
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/* Determine whether physical keys exist for the given framework-domain key codes. */
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virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
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size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
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};
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/* Internal interface used by individual input devices to access global input device state
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* and parameters maintained by the input reader.
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*/
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class InputReaderContext {
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protected:
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InputReaderContext() { }
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virtual ~InputReaderContext() { }
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public:
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virtual void updateGlobalMetaState() = 0;
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virtual int32_t getGlobalMetaState() = 0;
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virtual InputReaderPolicyInterface* getPolicy() = 0;
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virtual InputDispatcherInterface* getDispatcher() = 0;
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virtual EventHubInterface* getEventHub() = 0;
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};
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/* The input reader reads raw event data from the event hub and processes it into input events
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* that it sends to the input dispatcher. Some functions of the input reader, such as early
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* event filtering in low power states, are controlled by a separate policy object.
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*
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* IMPORTANT INVARIANT:
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* Because the policy and dispatcher can potentially block or cause re-entrance into
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* the input reader, the input reader never calls into other components while holding
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* an exclusive internal lock whenever re-entrance can happen.
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*/
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class InputReader : public InputReaderInterface, private InputReaderContext {
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public:
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InputReader(const sp<EventHubInterface>& eventHub,
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const sp<InputReaderPolicyInterface>& policy,
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const sp<InputDispatcherInterface>& dispatcher);
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virtual ~InputReader();
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virtual void loopOnce();
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virtual void getInputConfiguration(InputConfiguration* outConfiguration);
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virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
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virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
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virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
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int32_t scanCode);
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virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
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int32_t keyCode);
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virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
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int32_t sw);
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virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
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size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
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private:
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sp<EventHubInterface> mEventHub;
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sp<InputReaderPolicyInterface> mPolicy;
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sp<InputDispatcherInterface> mDispatcher;
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virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); }
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virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); }
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virtual EventHubInterface* getEventHub() { return mEventHub.get(); }
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// This reader/writer lock guards the list of input devices.
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// The writer lock must be held whenever the list of input devices is modified
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// and then promptly released.
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// The reader lock must be held whenever the list of input devices is traversed or an
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// input device in the list is accessed.
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// This lock only protects the registry and prevents inadvertent deletion of device objects
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// that are in use. Individual devices are responsible for guarding their own internal state
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// as needed for concurrent operation.
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RWLock mDeviceRegistryLock;
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KeyedVector<int32_t, InputDevice*> mDevices;
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// low-level input event decoding and device management
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void process(const RawEvent* rawEvent);
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void addDevice(nsecs_t when, int32_t deviceId);
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void removeDevice(nsecs_t when, int32_t deviceId);
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InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
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void configureExcludedDevices();
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void consumeEvent(const RawEvent* rawEvent);
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void handleConfigurationChanged(nsecs_t when);
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// state management for all devices
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Mutex mStateLock;
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int32_t mGlobalMetaState;
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virtual void updateGlobalMetaState();
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virtual int32_t getGlobalMetaState();
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InputConfiguration mInputConfiguration;
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void updateInputConfiguration();
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// state queries
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typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
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int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code,
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GetStateFunc getStateFunc);
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bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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};
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/* Reads raw events from the event hub and processes them, endlessly. */
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class InputReaderThread : public Thread {
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public:
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InputReaderThread(const sp<InputReaderInterface>& reader);
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virtual ~InputReaderThread();
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private:
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sp<InputReaderInterface> mReader;
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virtual bool threadLoop();
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};
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/* Represents the state of a single input device. */
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class InputDevice {
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public:
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InputDevice(InputReaderContext* context, int32_t id, const String8& name);
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~InputDevice();
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inline InputReaderContext* getContext() { return mContext; }
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inline int32_t getId() { return mId; }
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inline const String8& getName() { return mName; }
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inline uint32_t getSources() { return mSources; }
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inline bool isIgnored() { return mMappers.isEmpty(); }
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void addMapper(InputMapper* mapper);
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void configure();
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void reset();
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void process(const RawEvent* rawEvent);
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void getDeviceInfo(InputDeviceInfo* outDeviceInfo);
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int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
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int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
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bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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int32_t getMetaState();
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private:
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InputReaderContext* mContext;
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int32_t mId;
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Vector<InputMapper*> mMappers;
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String8 mName;
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uint32_t mSources;
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typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code);
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int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc);
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};
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/* An input mapper transforms raw input events into cooked event data.
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* A single input device can have multiple associated input mappers in order to interpret
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* different classes of events.
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*/
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class InputMapper {
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public:
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InputMapper(InputDevice* device);
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virtual ~InputMapper();
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inline InputDevice* getDevice() { return mDevice; }
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inline int32_t getDeviceId() { return mDevice->getId(); }
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inline const String8 getDeviceName() { return mDevice->getName(); }
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inline InputReaderContext* getContext() { return mContext; }
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inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); }
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inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); }
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inline EventHubInterface* getEventHub() { return mContext->getEventHub(); }
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virtual uint32_t getSources() = 0;
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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virtual void configure();
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virtual void reset();
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virtual void process(const RawEvent* rawEvent) = 0;
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virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
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virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
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virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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virtual int32_t getMetaState();
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protected:
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InputDevice* mDevice;
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InputReaderContext* mContext;
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bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions);
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};
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class SwitchInputMapper : public InputMapper {
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public:
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SwitchInputMapper(InputDevice* device);
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virtual ~SwitchInputMapper();
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virtual uint32_t getSources();
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virtual void process(const RawEvent* rawEvent);
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virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
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private:
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void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue);
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};
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class KeyboardInputMapper : public InputMapper {
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public:
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KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources,
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int32_t keyboardType);
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virtual ~KeyboardInputMapper();
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virtual uint32_t getSources();
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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virtual void reset();
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virtual void process(const RawEvent* rawEvent);
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virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
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virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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virtual int32_t getMetaState();
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private:
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Mutex mLock;
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struct KeyDown {
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int32_t keyCode;
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int32_t scanCode;
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};
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int32_t mAssociatedDisplayId;
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uint32_t mSources;
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int32_t mKeyboardType;
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struct LockedState {
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Vector<KeyDown> keyDowns; // keys that are down
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int32_t metaState;
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nsecs_t downTime; // time of most recent key down
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} mLocked;
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void initializeLocked();
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bool isKeyboardOrGamepadKey(int32_t scanCode);
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void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
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uint32_t policyFlags);
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void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags,
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bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime);
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ssize_t findKeyDownLocked(int32_t scanCode);
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};
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class TrackballInputMapper : public InputMapper {
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public:
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TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId);
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virtual ~TrackballInputMapper();
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virtual uint32_t getSources();
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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virtual void reset();
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virtual void process(const RawEvent* rawEvent);
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virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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private:
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// Amount that trackball needs to move in order to generate a key event.
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static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6;
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Mutex mLock;
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int32_t mAssociatedDisplayId;
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struct Accumulator {
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enum {
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FIELD_BTN_MOUSE = 1,
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FIELD_REL_X = 2,
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FIELD_REL_Y = 4
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};
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uint32_t fields;
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bool btnMouse;
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int32_t relX;
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int32_t relY;
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inline void clear() {
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fields = 0;
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}
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} mAccumulator;
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float mXScale;
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float mYScale;
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float mXPrecision;
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float mYPrecision;
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struct LockedState {
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bool down;
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nsecs_t downTime;
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} mLocked;
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void initializeLocked();
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void sync(nsecs_t when);
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void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
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PointerCoords* pointerCoords, nsecs_t downTime);
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};
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class TouchInputMapper : public InputMapper {
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public:
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TouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
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virtual ~TouchInputMapper();
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virtual uint32_t getSources();
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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virtual void configure();
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virtual void reset();
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virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
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virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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protected:
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/* Maximum pointer id value supported.
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* (This is limited by our use of BitSet32 to track pointer assignments.) */
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static const uint32_t MAX_POINTER_ID = 31;
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Mutex mLock;
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struct VirtualKey {
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int32_t keyCode;
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int32_t scanCode;
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uint32_t flags;
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// computed hit box, specified in touch screen coords based on known display size
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int32_t hitLeft;
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int32_t hitTop;
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int32_t hitRight;
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int32_t hitBottom;
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inline bool isHit(int32_t x, int32_t y) const {
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return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
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}
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};
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struct PointerData {
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uint32_t id;
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int32_t x;
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int32_t y;
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int32_t pressure;
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int32_t size;
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int32_t touchMajor;
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int32_t touchMinor;
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int32_t toolMajor;
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int32_t toolMinor;
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int32_t orientation;
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};
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struct TouchData {
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uint32_t pointerCount;
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PointerData pointers[MAX_POINTERS];
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BitSet32 idBits;
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uint32_t idToIndex[MAX_POINTER_ID + 1];
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void copyFrom(const TouchData& other) {
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pointerCount = other.pointerCount;
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idBits = other.idBits;
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for (uint32_t i = 0; i < pointerCount; i++) {
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pointers[i] = other.pointers[i];
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int id = pointers[i].id;
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idToIndex[id] = other.idToIndex[id];
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}
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}
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inline void clear() {
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pointerCount = 0;
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idBits.clear();
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}
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};
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|
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int32_t mAssociatedDisplayId;
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|
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// Immutable configuration parameters.
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struct Parameters {
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bool useBadTouchFilter;
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bool useJumpyTouchFilter;
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bool useAveragingTouchFilter;
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} mParameters;
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|
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// Raw axis information.
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struct Axes {
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RawAbsoluteAxisInfo x;
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RawAbsoluteAxisInfo y;
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RawAbsoluteAxisInfo pressure;
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RawAbsoluteAxisInfo size;
|
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RawAbsoluteAxisInfo touchMajor;
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RawAbsoluteAxisInfo touchMinor;
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RawAbsoluteAxisInfo toolMajor;
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RawAbsoluteAxisInfo toolMinor;
|
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RawAbsoluteAxisInfo orientation;
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} mAxes;
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|
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// Current and previous touch sample data.
|
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TouchData mCurrentTouch;
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|
TouchData mLastTouch;
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|
|
// The time the primary pointer last went down.
|
|
nsecs_t mDownTime;
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|
|
|
struct LockedState {
|
|
Vector<VirtualKey> virtualKeys;
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|
|
// The surface orientation and width and height set by configureSurfaceLocked().
|
|
int32_t surfaceOrientation;
|
|
int32_t surfaceWidth, surfaceHeight;
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|
|
|
// Translation and scaling factors, orientation-independent.
|
|
int32_t xOrigin;
|
|
float xScale;
|
|
float xPrecision;
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|
|
int32_t yOrigin;
|
|
float yScale;
|
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float yPrecision;
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|
|
|
int32_t pressureOrigin;
|
|
float pressureScale;
|
|
|
|
int32_t sizeOrigin;
|
|
float sizeScale;
|
|
|
|
float orientationScale;
|
|
|
|
// Oriented motion ranges for input device info.
|
|
struct OrientedRanges {
|
|
InputDeviceInfo::MotionRange x;
|
|
InputDeviceInfo::MotionRange y;
|
|
InputDeviceInfo::MotionRange pressure;
|
|
InputDeviceInfo::MotionRange size;
|
|
InputDeviceInfo::MotionRange touchMajor;
|
|
InputDeviceInfo::MotionRange touchMinor;
|
|
InputDeviceInfo::MotionRange toolMajor;
|
|
InputDeviceInfo::MotionRange toolMinor;
|
|
InputDeviceInfo::MotionRange orientation;
|
|
} orientedRanges;
|
|
|
|
// Oriented dimensions and precision.
|
|
float orientedSurfaceWidth, orientedSurfaceHeight;
|
|
float orientedXPrecision, orientedYPrecision;
|
|
|
|
struct CurrentVirtualKeyState {
|
|
bool down;
|
|
nsecs_t downTime;
|
|
int32_t keyCode;
|
|
int32_t scanCode;
|
|
} currentVirtualKey;
|
|
} mLocked;
|
|
|
|
virtual void configureAxes();
|
|
virtual bool configureSurfaceLocked();
|
|
virtual void configureVirtualKeysLocked();
|
|
|
|
enum TouchResult {
|
|
// Dispatch the touch normally.
|
|
DISPATCH_TOUCH,
|
|
// Do not dispatch the touch, but keep tracking the current stroke.
|
|
SKIP_TOUCH,
|
|
// Do not dispatch the touch, and drop all information associated with the current stoke
|
|
// so the next movement will appear as a new down.
|
|
DROP_STROKE
|
|
};
|
|
|
|
void syncTouch(nsecs_t when, bool havePointerIds);
|
|
|
|
private:
|
|
/* Maximum number of historical samples to average. */
|
|
static const uint32_t AVERAGING_HISTORY_SIZE = 5;
|
|
|
|
/* Slop distance for jumpy pointer detection.
|
|
* The vertical range of the screen divided by this is our epsilon value. */
|
|
static const uint32_t JUMPY_EPSILON_DIVISOR = 212;
|
|
|
|
/* Number of jumpy points to drop for touchscreens that need it. */
|
|
static const uint32_t JUMPY_TRANSITION_DROPS = 3;
|
|
static const uint32_t JUMPY_DROP_LIMIT = 3;
|
|
|
|
/* Maximum squared distance for averaging.
|
|
* If moving farther than this, turn of averaging to avoid lag in response. */
|
|
static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75;
|
|
|
|
struct AveragingTouchFilterState {
|
|
// Individual history tracks are stored by pointer id
|
|
uint32_t historyStart[MAX_POINTERS];
|
|
uint32_t historyEnd[MAX_POINTERS];
|
|
struct {
|
|
struct {
|
|
int32_t x;
|
|
int32_t y;
|
|
int32_t pressure;
|
|
} pointers[MAX_POINTERS];
|
|
} historyData[AVERAGING_HISTORY_SIZE];
|
|
} mAveragingTouchFilter;
|
|
|
|
struct JumpyTouchFilterState {
|
|
uint32_t jumpyPointsDropped;
|
|
} mJumpyTouchFilter;
|
|
|
|
struct PointerDistanceHeapElement {
|
|
uint32_t currentPointerIndex : 8;
|
|
uint32_t lastPointerIndex : 8;
|
|
uint64_t distance : 48; // squared distance
|
|
};
|
|
|
|
void initializeLocked();
|
|
|
|
TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags);
|
|
void dispatchTouches(nsecs_t when, uint32_t policyFlags);
|
|
void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch,
|
|
BitSet32 idBits, uint32_t changedId, int32_t motionEventAction);
|
|
|
|
void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
|
|
int32_t keyEventAction, int32_t keyEventFlags,
|
|
int32_t keyCode, int32_t scanCode, nsecs_t downTime);
|
|
|
|
bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
|
|
const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
|
|
|
|
bool applyBadTouchFilter();
|
|
bool applyJumpyTouchFilter();
|
|
void applyAveragingTouchFilter();
|
|
void calculatePointerIds();
|
|
};
|
|
|
|
|
|
class SingleTouchInputMapper : public TouchInputMapper {
|
|
public:
|
|
SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
|
|
virtual ~SingleTouchInputMapper();
|
|
|
|
virtual void reset();
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
protected:
|
|
virtual void configureAxes();
|
|
|
|
private:
|
|
struct Accumulator {
|
|
enum {
|
|
FIELD_BTN_TOUCH = 1,
|
|
FIELD_ABS_X = 2,
|
|
FIELD_ABS_Y = 4,
|
|
FIELD_ABS_PRESSURE = 8,
|
|
FIELD_ABS_TOOL_WIDTH = 16
|
|
};
|
|
|
|
uint32_t fields;
|
|
|
|
bool btnTouch;
|
|
int32_t absX;
|
|
int32_t absY;
|
|
int32_t absPressure;
|
|
int32_t absToolWidth;
|
|
|
|
inline void clear() {
|
|
fields = 0;
|
|
}
|
|
} mAccumulator;
|
|
|
|
bool mDown;
|
|
int32_t mX;
|
|
int32_t mY;
|
|
int32_t mPressure;
|
|
int32_t mSize;
|
|
|
|
void initialize();
|
|
|
|
void sync(nsecs_t when);
|
|
};
|
|
|
|
|
|
class MultiTouchInputMapper : public TouchInputMapper {
|
|
public:
|
|
MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
|
|
virtual ~MultiTouchInputMapper();
|
|
|
|
virtual void reset();
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
protected:
|
|
virtual void configureAxes();
|
|
|
|
private:
|
|
struct Accumulator {
|
|
enum {
|
|
FIELD_ABS_MT_POSITION_X = 1,
|
|
FIELD_ABS_MT_POSITION_Y = 2,
|
|
FIELD_ABS_MT_TOUCH_MAJOR = 4,
|
|
FIELD_ABS_MT_TOUCH_MINOR = 8,
|
|
FIELD_ABS_MT_WIDTH_MAJOR = 16,
|
|
FIELD_ABS_MT_WIDTH_MINOR = 32,
|
|
FIELD_ABS_MT_ORIENTATION = 64,
|
|
FIELD_ABS_MT_TRACKING_ID = 128,
|
|
FIELD_ABS_MT_PRESSURE = 256,
|
|
};
|
|
|
|
uint32_t pointerCount;
|
|
struct Pointer {
|
|
uint32_t fields;
|
|
|
|
int32_t absMTPositionX;
|
|
int32_t absMTPositionY;
|
|
int32_t absMTTouchMajor;
|
|
int32_t absMTTouchMinor;
|
|
int32_t absMTWidthMajor;
|
|
int32_t absMTWidthMinor;
|
|
int32_t absMTOrientation;
|
|
int32_t absMTTrackingId;
|
|
int32_t absMTPressure;
|
|
|
|
inline void clear() {
|
|
fields = 0;
|
|
}
|
|
} pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
|
|
|
|
inline void clear() {
|
|
pointerCount = 0;
|
|
pointers[0].clear();
|
|
}
|
|
} mAccumulator;
|
|
|
|
void initialize();
|
|
|
|
void sync(nsecs_t when);
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif // _UI_INPUT_READER_H
|