for single library:
/vendor/lib/egl/GLES.so
for multiple libraries:
/vendor/lib/egl/EGL.so
/vendor/lib/egl/GLESv1_CM.so
/vendor/lib/egl/GLESv2.so
EGL_BOARD_CONFIG as well as egl.cfg are not needed anymore.
To facilitate the transition, the loader will also look
for the older naming scheme.
Bug: 8631636
Change-Id: Id4b113468df29bae72b323f76598229914e1c7a1
The getarray() function checks to see if there's enough room in
the buffer, but it's using a byte count for the available size
and a possibly non-byte count for the space required. Dividing
down by the unit size corrects the problem.
Bug 8713753
Change-Id: Id42c0df65c3233dcc5f76d05e229f7d40d4c1f99
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks
for pixels. It removes the call to eglSwapBuffers so that the test does not
rely on EGL swap-preserve behavior, and it makes the test use checkPixel()
rather than doing glReadPixels itself.
Bug: 8349336
Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a
the code intended to filter out the software-renderer, but the
test as written was essentially a no-op.
the problem didn't happen most of the time because we had
updated egl.cfg to not even list the software renderer.
the test as written didn't generate a compile-time error
because String8 has a const char* cast operator; but the
end result was to compare pointers instead of the string
itself.
http://code.google.com/p/android/issues/detail?id=54606
Change-Id: I739dd1c838fbc24c5643a631fae19713a8ef1717
colorize a bit the output of dumpsys SurfaceFlinger to
make it easier to read. Right now it will bold the
title of each section and use green for the name of
each layer.
Change-Id: I0d9f18d115401cb45109d244ef3a278481f68cc6
mDefaultWidth, mDefaultHeight and mCurrentScallingMode are now
initialized to the same default value that BufferQueue uses.
Change-Id: I0d4da2022b06419d12745716d8ddbd48c8869953
Auto disabled sensors get auto disabled after trigger.
An activation after this wasn't working because the
state was not being reset.
b/8609561
Change-Id: If72c9f27345e91671d7ad0a7a066f6dc3d255b78
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.
Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
* commit '29bdde08db2890f4197ae7f2b253f251468980ab':
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Special-case glGetActiveUniformBlockName
Special-case glGetStringi
Special-case glMapBufferRange
Special-case glGetBufferPointerv
Special-case glGetUniformIndices
Special-case glGetTransformFeedbackVarying
Special-case glTransformFeedbackVaryings
Add buffer object versions of several functions
Add *int64 and GLsync types and related functions
Add ES3 functions and constants, difficult ones commented out
Support "const GLChar*" and "const GLenum*" types
Minor changes to ES3 functions inherited from ES2
Generate GLES30 class, just a clone of GLES20 for now
* commit '2f67faeb801dd6eb8fff8f8aab3843f2532c941d':
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Special-case glGetActiveUniformBlockName
Special-case glGetStringi
Special-case glMapBufferRange
Special-case glGetBufferPointerv
Special-case glGetUniformIndices
Special-case glGetTransformFeedbackVarying
Special-case glTransformFeedbackVaryings
Add buffer object versions of several functions
Add *int64 and GLsync types and related functions
Add ES3 functions and constants, difficult ones commented out
Support "const GLChar*" and "const GLenum*" types
Minor changes to ES3 functions inherited from ES2
Generate GLES30 class, just a clone of GLES20 for now
* changes:
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Special-case glGetActiveUniformBlockName
Special-case glGetStringi
Special-case glMapBufferRange
Special-case glGetBufferPointerv
Special-case glGetUniformIndices
Special-case glGetTransformFeedbackVarying
Special-case glTransformFeedbackVaryings
Add buffer object versions of several functions
Add *int64 and GLsync types and related functions
Add ES3 functions and constants, difficult ones commented out
Support "const GLChar*" and "const GLenum*" types
Minor changes to ES3 functions inherited from ES2
Generate GLES30 class, just a clone of GLES20 for now