This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.
Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
b/12487813
SurfaceFlinger crash is observed during simulation of
Secondary display
Note: change 14e8b01a76
removed the initialization leading to the crash when
simulating secondary display. Restore the initialization
to solve the problem.
Change-Id: Iae5845fb82735e01de5cc0dc582d13c27e3c614f
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
MobC00383030
b/12487813
SurfaceFlinger crash is observed while connecting
to Wi-Fi display.
Note: change 14e8b01a76
removed the initialization leading to the crash when
running through the HWC composition path. Restore the
initialization to solve the problem.
Change-Id: I581defc7135ac512080c0da06a62b1dae7d218c4
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
Continuing to send the last-rendered framebuffer to HWC on subsequent
frames allows the HWC to read partially-composed regions that haven't
changed, instead of re-composing from scratch.
Bug: 11573910
Change-Id: I8829877d2a06001f1e1b3f168cbba71c7b217b2d
We were already making sure the HWComposer class had the handle before
prepare, but it wasn't passing the handle along to HWC as intended.
Partial fix for bug: 11430248
Change-Id: I25f672c4fdfaa6a81fe0acb24d9ad05153ee17dc
If the virtual display surface is being consumed by the CPU, it can't
be allowed with HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED since there is
no way for the CPU consumer to find out what format gralloc chose. So
for CPU-consumer surfaces, just use the BufferQueue's default format,
which can be set by the consumer.
A better but more invasive change would be to let the consumer require
a certain format (or set of formats?), and disallow the producer from
requesting a different format.
Bug: 11479817
Change-Id: I5b20ee6ac1146550e8799b806e14661d279670c0
When this boardconfig is defined, even when all virtual display
composition is done by GLES, the HWC will be forced to copy from the
GLES framebuffer to the output buffer. On some hardware this allows
HWC to do format conversions that would otherwise have to be done by
the consumer, with worse power and/or performance.
Bug: 8316155
Change-Id: If980ecc589f138cef063eafa757f7f748196713e
When GLES isn't writing to the output buffer directly, request an
implementation-defined format with minimal usage flags, leaving the
format choice up to gralloc. On some hardware this allows HWC to do
format conversions during composition that would otherwise need to be
done (with worse power and/or performance) by the consumer.
Bug: 8316155
Change-Id: Iee6ee8404282036f9fd1833067cfe11dbadbf0bf
This change adds the DispSync class, which models the hardware vsync event
times to allow vsync event callbacks to be done at an arbitrary phase offset
from the hardware vsync. This can be used to reduce the minimum latency from
Choreographer wake-up to on-screen image presentation.
Bug: 10624956
Change-Id: I8c7a54ceacaa4d709726ed97b0dcae4093a7bdcf
In GLES-only mode, we don't have the outbuf acquire fence until after
GLES composition is done for the frame. We were setting the fence in
HWC's state immediately after dequeueing the buffer from the consumer,
before GLES had started. This fence got passed through HWC and on to
the consumer, so the consumer was reading the buffer before GLES was
done writing to it.
Now we update HWC's state just before set(), when we know we have the
right fence.
Bug: 11000763
Change-Id: Iea9db4c69634c352dc2d600f0bdb6bef2a432636
When there are no window layers for a display, SurfaceFlinger clears
the undefined region using GLES. Some of the places that check for
GLES composition weren't considering this special case, in particular:
- We were skipping the eglSwapBuffers() on these frames.
- We were putting VirtualDisplaySurface in HWC-only composition mode.
This change centralizes the logic for this special case.
Bug: 10957068
Change-Id: I2deaf2ed101e8ea76708862a6bb67751b6078794
We weren't dequeing and setting the output buffer until just before
set(). This didn't allow HWC to make decisions in prepare() based on
the output buffer format, dimensions, etc.
Now we dequeue the output buffer at the beginning of the composition
loop and provide it to HWC in prepare. In GLES-only rendering, we may
have to cancel the buffer and acquire a new one if GLES requests a
buffer with properties different than the one we already dequeued.
Bug: 10365313
Change-Id: I96b4b0a851920e4334ef05080d58097d46467ab8
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that
Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).
as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.
Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:
- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)
Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.
Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d