Commit Graph

19 Commits

Author SHA1 Message Date
Jesse Hall
c777b0b3b9 Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
2012-06-30 21:38:51 -07:00
Jesse Hall
f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
Mathias Agopian
24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
Mathias Agopian
f0bc2f1d8d use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
2012-04-10 21:04:12 -07:00
Mathias Agopian
851ef8f1bf reduce IPC with BufferQueue
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.

Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
2012-03-30 15:16:30 -07:00
Jamie Gennis
8a29ff2a35 SurfaceTexture: report binder transaction failures
This change fixes the ISurfaceTexture error reporting for the case where
the binder transaction fails.

Bug: 5082219
Change-Id: I6517532992e3a76dc9eb5e4a36af43a562391aaa
2011-10-14 15:17:07 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Jamie Gennis
7b305fffc3 SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
2011-07-22 14:20:41 -07:00
Jamie Gennis
976f494d53 SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed.  Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.

Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
2011-07-21 14:32:56 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
7734ebfe47 Add set_scaling_mode() to ANativeWindow.
This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
2011-07-19 13:05:11 -07:00
Mathias Agopian
2773004a83 fix a typo in ISurfaceTexture IPC code
Change-Id: Ied1d9ddb0d849b17219d0ea3d333ce12be849419
2011-07-14 20:20:58 -07:00
Jamie Gennis
fe0a87b546 SurfaceTexture: make (dis)connect into an IPC
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
2011-07-14 17:48:32 -07:00
Mathias Agopian
8072711307 Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Change-Id: I8382e346ddaa2c4c8ff56ac3ffd7f0109572f188
2011-05-11 18:01:51 -07:00
Mathias Agopian
eafabcdc16 unify SurfaceTexture and Surface
Change-Id: I49da2f5d8408e4cd7e148cfb777bb4ff68cd8f37
2011-05-11 18:01:51 -07:00
Mathias Agopian
c04f153353 Fix a bug where setgeometry couldn't be undone
This change the binder protocol between SurfaceTextureClient
and SurfaceTexture. dequeueBuffer() now takes the requested
parameters for the buffer. SurfaceTexture decides if the
buffer needs to be reallocated and does the allocation
if needed. In that case it returns BUFFER_NEEDS_REALLOCATION
to tell SurfaceTextureClient that it needs to call
requestBuffer (which all parameters have been removed) to
acquire a pointer to the buffer.

dequeueBuffer and requestBuffer could be folded into a single
IPC call, but we chose to optimize the case where buffers are
not created and avoid some complexity in the marshalling code.

Change-Id: I097a7f6f40a3491e10f3f3742eab33999286c304
2011-05-11 18:01:51 -07:00
Eino-Ville Talvala
1d01a12e71 Add support for timestamps into SurfaceTexture.
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().

Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp().  For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.

bug:3300707

Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
2011-03-17 13:10:03 -07:00
Jamie Gennis
1b20cde313 Pass the IGraphicBufferAlloc to SurfaceTextureClient.
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects.  When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.

Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
2011-02-02 15:31:47 -08:00
Jamie Gennis
8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00