* changes:
Check that the window which wants to force hide is visible before setting the flag forceHiding to true. If we do layout the surfaces again this flag gets set no matter what since the keyguard window is always present in the list of tokens and this hides the window which would have become visible since the keyguard just got dismissed. This causes unnecessary focus changes due to changes in visibility of current window.
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
Merge commit 'd14f1bd7e4ba28489bdc472aa736aee5a587cb98' into eclair
* commit 'd14f1bd7e4ba28489bdc472aa736aee5a587cb98':
docs: add 2.0 video to developer site feature videos
Merge commit '5a4d66965d3c5061d47201fcaa62c90d126e7187' into eclair
* commit '5a4d66965d3c5061d47201fcaa62c90d126e7187':
doc change: some fixes for online sdk docs. update "testing" section of screens support doc.
* changes:
Fix bug 2201417. Whenever the System setting that indicates whether the notifcation stream uses the ring volume changes, the table of stream volume aliases in AudioService is updated. But the name of the alias stored in VolumeStreamState.mVolumeIndexSettingName was not updated whenever the NOTIFICATIONS_USE_RING_VOLUME setting was updated. This caused the wrong volume setting to be persisted. This change ensures the setting name is updated whenever the volume alias is, and persists the notification volume change right away (instead of after a delay), so that registered observers are notified right away. The notification seekbar in the sound settings is an example of such an observer.
Merge commit '675eb31d8d3f349de3d4f8db11631aee0118d85d' into eclair
* commit '675eb31d8d3f349de3d4f8db11631aee0118d85d':
docs: fix broken link for download page.
Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.
Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
Merge commit 'a250f0c808ff01f7a5c9fe393ef2bdf4266a7d9f' into eclair
* commit 'a250f0c808ff01f7a5c9fe393ef2bdf4266a7d9f':
doc change: fix broken link at top of installing doc
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
Merge commit 'ee58d1bf9c54eaed623c4419e1d9db269a9c4137' into eclair
* commit 'ee58d1bf9c54eaed623c4419e1d9db269a9c4137':
doc change: Add docs for SDK. Support new modular structure. In Android.mk, change @since level identifier to 5.xml, expose adt downloadable vars. Fix links that pointed to @sdkCurrent.