54ba51dff2
Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported |
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awt | ||
camera/libcameraservice | ||
cmds | ||
include | ||
libs | ||
opengl | ||
vpn/java/android/net/vpn | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |