re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.
This may or may not fix 6058926
Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
The update compiler in Xcode 4.3 (and 4.4) requires lookups into dependant
bases of class templates to be qualified. This checkin fixes the issues
raised by the compiler by implementing the this-> recommendation from
the llvm page at http://clang.llvm.org/compatibility.html#dep_lookup_bases
Signed-off-by: Al Sutton <al@funkyandroid.com>
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
Services now must explicitly opt in to being accessed by isolated
processes. Currently only the activity manager and surface flinger
allow this. Activity manager is needed so that we can actually
bring up the process; SurfaceFlinger is needed to be able to get the
display information for creating the Configuration. The SurfaceFlinger
should be safe because the app doesn't have access to the window
manager so can't actually get a surface to do anything with.
The activity manager now protects most of its entry points against
isolated processes.
Change-Id: I0dad8cb2c873575c4c7659c3c2a7eda8e98f46b0
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.
Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
Switching activity stacks
Cache ContentProvider per user
Long-press power to switch users (on phone)
Added ServiceMap for separating services by user
Launch PendingIntents on the correct user's uid
Fix task switching from Recents list
AppWidgetService is mostly working.
Commands added to pm and am to allow creating and switching profiles.
Change-Id: I15810e8cfbe50a04bd3323a7ef5a8ff4230870ed
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
vsync events were sometimes delivered to connected
client who didn't request them. this happened if
another client requested the delivery and that client
was first in the client list.
also fix the vsync test which didn't request any events as
well as DisplayEventReveiver documentation which was misleading
about the necessity to request vsync events.
Change-Id: Ie990fda3f337f8f0042745c4b2cde67936c45686
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48
This is needed when the parent or any other thread besides the child
needs access to the child's kernel tid.
Change-Id: Ib148505913eb78314cfd76657c30d7b20663dffd
The idea is that this is a device which is more-or-less headless. It
might have some limited interaction capabilities, but it's not something
that you want to rely on having.
Change-Id: Ib92f53a120bf83de781728011721a4859def7d9f
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.
- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.
Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.
Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790