This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers. It also enables
and fixes the RGB-based SurfaceTexture tests.
Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.
Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands
Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed. Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.
Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.
Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
- incorrect use of conditions
- move logging after the locks are acquired
- call the parent class's TearDown method
- clean up the SurfaceTexture before eglTerminate gets called
Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
This change adds support to SurfaceTextureClient for the new enum values
that can be passed to the ANativeWindow connect call.
Change-Id: I8c15418909e43a15673a9b22a5eb40df6923b273
Fixed a potential bug where calling replaceAt with a reference to
an existing element in the vector at the same index would cause
the element to be destroyed while being copied to itself.
Refactored the conditions in _grow and _shrink for clarity.
The computations are exactly the same but I think it reads better
this way. In particular, the ssize_t variable 's' is gone: it didn't
need to be signed anyways because its value could never be negative.
Change-Id: If087841c15e6a87160eee874720c4a77eb0e99a6
On review of the code, _grow and _shrink are checking for conditions
that cannot happen and that don't even really make sense. For
example, if _shrink is called with where + amount > mCount then
this is really bad, however the check only considered the case
when where >= mCount and then it would arbitrarily choose a new
value for where. Huh?
As it happens, the callers are correctly validating the
arguments before passing them down to these methods so we can
get rid of this code.
Change-Id: I921852dba8997065bb0e9cac733e82028d14afcd
Zlib compression, with a full flush between each application's
data. Encryption will be performed on the already-compressed data
once that's implemented.
On restore, the streamed data is similarly uncompressed on the fly.
Change-Id: I19b65c88e759a66527d10913d18fffa9df0bc011
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.
this will allow implementations who don't support the exact formats
defined in the HAL to work properly.
Bug: 4998223
Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
This API is intended for applications that need to read a thread's
scheduling group, while using the higher-level (C++) family of thread APIs.
Change-Id: I5e58017f74c3989b20b5b1cc2bc4483c95720520
This change enables the following four SurfaceTextures tests:
UpdateTexImageBeforeFrameFinishedWorks
UpdateTexImageAfterFrameFinishedWorks
RepeatedUpdateTexImageBeforeFrameFinishedWorks
RepeatedUpdateTexImageAfterFrameFinishedWorks
Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags
Bug: 4950464
Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
Fixed some issues where inconsistent streams of events could
be generated by the dispatcher, particularly when switching from
hovering with one device to hovering with another.
Fixed a bug where the touch pad would fail to generate a new
HOVER_MOVE following a tap event. As a result, the hover event
stream would not resume until the user touched the touch pad
again.
Change-Id: I444dce84641fb12e56a0af84c931520771d6c493
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'. Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued. We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.
Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.
CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.
Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail. This
way, if updateTexImage returns an error the buffer remains queued.
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
The offset that is used in the creation of the MemoryHeapBase must be saved, so
that it can be used to recreate the Heap when an IMemory object is passed
across process boundary through the binder.
Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc
Signed-off-by: Anu Sundararajan <sanuradha@ti.com>
Signed-off-by: Iliyan Malchev <malchev@google.com>
This new API will be used by applications that previously used the
lower-level pthread APIs (including pthread_join). Centralizing on the
Thread class instead of pthread will permit additional functionality to
be added later in only one location.
Change-Id: I8460169ac9c61ac9f85752405ed54c94651058d7
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.
Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.
Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.
Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result. The test is currently disabled because it does not pass.
Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3