Clears the frame number of a slot when it is freed, since it is used
to determine if a released buffer is stale.
Bug: 20445852
Change-Id: I02415e7b25a1eafe7414d6eb1cedf62ac5543cd9
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f)
Surface::{cancel,queue}Buffer and GraphicBufferMapper::lockAsyncYCbCr take the
ownership of |fenceFd|s. Though they don't close it on error cases.
Change-Id: I49a7ce8837d5c510c4ac4ad4649f310d18610e80
(cherry picked from commit c7263fb432)
GraphicBufferMapper::lockAsync{,YCbCr} close the fence FD even when the FD
is invalid.
Change-Id: Ia2b4dae3b2c06426e34f623f19ba92435f486ab7
(cherry picked from commit dcfe91e1f3)
Adds a NATIVE_WINDOW_BUFFER_AGE query, which returns the age of the
contents of the most recently dequeued buffer as the number of frames
that have elapsed since it was last queued.
Change-Id: Ib6fd62945cb62d1e60133a65beee510363218a23
(cherry picked from commit 49f810c72df8d1d64128e376757079825c8decd4)
Implements the GET_SIDEBAND_STREAM case of
IGraphicBufferConsumer::onTransact
Change-Id: I46138b87ce2d70dde48b3561dcd378ce5fd8f383
(cherry picked from commit 17166698d9)
Changes Surface::detachNextBuffer to return an sp<GraphicBuffer>
instead of an ANativeWindowBuffer* to ensure that reference counting
works correctly.
Bug: 20092217
Change-Id: I3979ea6121aaf14845f0554477b778770413581e
(cherry picked from commit 8b2daa3ca29492b181fb67840640d771c4a2b3ac)
Adds a new method IGBP::allowAllocation, which controls whether
dequeueBuffer is permitted to allocate a new buffer. If allocation is
disallowed, dequeueBuffer will block or return an error as it
normally would (as controlled by *ControlledByApp).
If there are free buffers, but they are not of the correct dimensions,
format, or usage, they may be freed if a more suitable buffer is not
found first.
Bug: 19801715
Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
BufferQueue used to choose free buffers by scanning through its array
of slots and picking one based on timestamp. This changes that
mechanism to use a pair of free lists: one with buffers attached and
one without. This makes it easier to choose either type of free slot
depending on the needs of the current operation.
Fixes an issue with the first version of this change, found in bugs
20482952, 20443314, and 20464549.
Bug: 13175420
Change-Id: I9b6e83cfe8f9b4329a976025cb8e291d51fb6d4a
When the surface damage code went in, it incorrectly assumed that if
an application was doing CPU rendering, it would be using lock and
unlockAndPost instead of dequeue and queue, so it repurposed the dirty
region too aggressively. This change keeps it from clobbering the
dirty region if a CPU producer is attached.
Bug: 20431815
Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
These tests hadn't been run in a while and had accumulated some rot.
This fixes most of the compile warnings and some tests which fail
incorrectly, but 2 failures remain on N6.
Change-Id: I7fee78cd058a32f4d7df40ec9f899ff767f68517
BufferItem and GraphicBuffer were not parceling correctly, which had
not been noticed because the libgui tests (specifically, one that
tests placing a BufferQueue in a separate process from the IGBP/C)
had not been run recently. This change fixes the errors found in
those classes.
Change-Id: Ie224361a534a79115a3481d83ff97f21d154d4f5
BufferQueue used to choose free buffers by scanning through its array
of slots and picking one based on timestamp. This changes that
mechanism to use a pair of free lists: one with buffers attached and
one without. This makes it easier to choose either type of free slot
depending on the needs of the current operation.
Bug: 13175420
Change-Id: Ic8398e7511bd11a60a1c82e3ad2ee271c9822be1
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c
Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
Fence was flattening incorrectly, causing issues with any fields
flattened after it, and Region was relying on being the last object
flattened. This change addresses both.
Change-Id: If49de061de6e2f11f4d846b4d8c18627dfb7e109
Will be used by the system_server watchdog to monitor the
availability of binder threads in the process to handle
incoming IPC requests.
Bug: 19297165
Change-Id: I39175f3869ad14da5620fddb47f454e6e4ee2b25
There is memory corruption in below code
const Rect* prev = &dst[prevIndex];
dst.add(Rect(prev->right, top, right, bottom));
prev points to a memory of vector dst, when dst resize in add()
call, the memory that prev points to will be copy to the new
allocated vector memory and the old memory will become undefined
Avoid pointer in this case, use a local copy instead
Change-Id: I4d95ceedd00c8fb615ac153082ade1b1ce0d0fa8