Avoid closing invalid FD in Surface and GraphicBufferMapper
GraphicBufferMapper::lockAsync{,YCbCr} close the fence FD even when the FD is invalid. Change-Id: Ia2b4dae3b2c06426e34f623f19ba92435f486ab7
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@ -131,8 +131,10 @@ status_t GraphicBufferMapper::lockAsync(buffer_handle_t handle,
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bounds.left, bounds.top, bounds.width(), bounds.height(),
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vaddr, fenceFd);
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} else {
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sync_wait(fenceFd, -1);
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close(fenceFd);
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if (fenceFd >= 0) {
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sync_wait(fenceFd, -1);
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close(fenceFd);
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}
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err = mAllocMod->lock(mAllocMod, handle, static_cast<int>(usage),
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bounds.left, bounds.top, bounds.width(), bounds.height(),
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vaddr);
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@ -154,8 +156,10 @@ status_t GraphicBufferMapper::lockAsyncYCbCr(buffer_handle_t handle,
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static_cast<int>(usage), bounds.left, bounds.top,
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bounds.width(), bounds.height(), ycbcr, fenceFd);
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} else if (mAllocMod->lock_ycbcr != NULL) {
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sync_wait(fenceFd, -1);
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close(fenceFd);
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if (fenceFd >= 0) {
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sync_wait(fenceFd, -1);
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close(fenceFd);
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}
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err = mAllocMod->lock_ycbcr(mAllocMod, handle, static_cast<int>(usage),
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bounds.left, bounds.top, bounds.width(), bounds.height(),
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ycbcr);
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