This adds a destroy() virtual on RefBase which
sublasses can implement. destroy() is called
in lieu of the destructor whenthe last strong
ref goes away.
Bug: 4483050
Change-Id: I8cbf6044a6fd3f01043a45592b5a60fa1e5fade2
The transaction flags were atomically read-and-cleared to determine if
a transaction was needed, in the later case, mStateLock was taken to
keep the current state still during the transaction. This left a small
window open, where a layer could be removed after the transaction flags
were checked but before the transaction was started holding the lock.
In that situation eTraversalNeeded would be set but only seen during the
next transaction cycle; however, because we're handling this transaction
(because of another flag) it will be commited, "loosing" the information
about the layer being removed -- so when the next transaction cycle due
to eTraversalNeeded starts, it won't notice that layers have been removed
and won't populated the ditchedLayers array.
Bug: 4483049
Change-Id: Ibb5989312f871339928ee1aa3f9567770d72969b
Client::mLayers could be accessed from different threads.
On one side from Client::attachLayer() which is currently
called from a binder thread; on the other side from
Client::detachLayer() which is always called from the main
thread.
This could lead to a corruption of Client::mLayers.
We fix this issue by adding an internal lock to Client.
Bug: 4483046
Change-Id: I5262bf1124d9a65ec6f8ffd8e367356fc33a7536
eglMakeCurrent() would only deref the previous surfaces if the old and
new contexts were the same. eglTerminate() should not touch TLS.
eglReleaseThread() needs to unbind the current context.
Change-Id: I7f4c090a287ee1e29e4708ae10679fb9d7d8c8c5
Related-Bug: 2964479
6d0f6cb Revert "Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only"
6154412 Revert "partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)"
37c2a37 fix [3408713] Dialog window invisible sometimes
It looks like there is a surface leak, it's unclear where it is.
Without those reverts, this would cause a leak of the associated buffers
which is far more problematic. this change might hide the surface leak.
Bug: 4078032
Change-Id: Iedcda3ffcdd2f69d41047b5c3134c1e867ff90d7
37c2a37 fix [3408713] Dialog window invisible sometimes
d35c666 fix [3385504] Surface flinger hang when adding dim surface
1723b04 fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
1b0114f fix a surface leak in SurfaceFlinger
Bug: 3513017
Change-Id: Ia13ed8c9cdcb1f484e177cdcaff687e7c88a10c3