Adding SurfaceEncoder which can be used to encode
custom frame data. In a sense, it is reverse
of what SurfaceTexture does.
SurfaceEncoder takes in frames from a native window and
passes them to an encoder, thus acting like a MediaSource.
It uses GRAlloc buffers underneath for passing data.
The client side sets the geometry, format in the beginning,
which cannot be changed while the recording is going on.
Currently, there is no common pixel format that both
GRAlloc and HAL understand.
Also, the encoder cannot encode using the data from the GRAlloc
buffers.
The SurfaceEncoder_test examines mainly the buffer passage
since true encoding cannot be done at this point.
SimpleDummyRecorder 'reads' the frames in the same thread
as the start(), whereas DummyRecorder 'reads' in a separate
thread much like the MPEG4Writer. The test with DummyRecorder
is much closer to the real encoding implementation.
Related to bug id: 4529323
Change-Id: I58ec19a150f8fe4d6195196dc44f55002b46c7c8
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed. Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.
Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.
Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
This API is intended for applications that need to read a thread's
scheduling group, while using the higher-level (C++) family of thread APIs.
Change-Id: I5e58017f74c3989b20b5b1cc2bc4483c95720520
Modified the touch input mapper to assign pointer ids sequentially
starting from 0 instead of using the tracking id or slot index
supplied by the driver. Applications should not depend on this
ordering but some do. (sigh)
Bug: 4980884
Change-Id: I0dfeb3ac27c57a7102a13c960c760e2a02eb7669
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.
CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.
Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
The offset that is used in the creation of the MemoryHeapBase must be saved, so
that it can be used to recreate the Heap when an IMemory object is passed
across process boundary through the binder.
Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc
Signed-off-by: Anu Sundararajan <sanuradha@ti.com>
Signed-off-by: Iliyan Malchev <malchev@google.com>
This new API will be used by applications that previously used the
lower-level pthread APIs (including pthread_join). Centralizing on the
Thread class instead of pthread will permit additional functionality to
be added later in only one location.
Change-Id: I8460169ac9c61ac9f85752405ed54c94651058d7
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.
Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
Also revert all dependent changes:
This reverts commit 8e18668d14adf601cbe5973030c310ec23d88461.
This reverts commit 69b4587bfbb3e98f793959d9123340360fa233a2.
This reverts commit a9c9a4baf24700e8817d47d8ea8da1742caea0b5.
This reverts commit 2c0042b666a969091c931614f2fc0dce2f1cfac8.
This reverts commit f6c8206735e7e078461e5f2aef6e1a1446fdd075.
This reverts commit 24855c09173a6caaec7dcedd0c2d7ce15121d39b.
Change-Id: I33e699640f3f59e42fa03c99a9a1b7af0d27d4d8
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.
Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
This change moves the computation of the transform matrix out of
getTransformMatrix and instead performs the computation when
updateTexImage gets called. This is needed in order for
getTransformMatrix to succeed even if the buffers have been freed (e.g.
by changing the buffer count) because the computation depends upon the
properties of the current GraphicBuffer.
Change-Id: Ied541ab8747b7ad604f862717135f9a16a816be9
Bug: 4490420
pthread_create already includes the necessary memory barriers:
- parent at pthread_create : pthread_mutex_unlock(start_mutex)
- child at __thread_entry : pthread_mutex_lock(start_mutex)
Add lock around uses of mThread.
Added comments:
- uses of mThread require lock
- androidCreateRawThreadEtc returned ID is not safe for direct use from non-parent threads.
Change-Id: I18cb296b41ddaf64cf127b57aab31154319b5970
Bug: 4364920
Velocity damping proved to be a bad idea because it would
cause a significant ramp in velocity at the beginning of
a gesture, instead of the desired smooth behavior. Oh well.
Change-Id: Ie631946f47ef2492bd71fbed1ab44bbb39a875a8
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
initial cherry-pick:
resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp
Change-Id: I2a335e03fff219e35c18a7b0089b3a11d636576f
Add support for 9-axis gravity and linear-acceleration sensors
virtual orientation sensor using 9-axis fusion
Change-Id: I6717539373fce781c10e97b6fa59f68a831a592f
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
This change fixes up some stale comments, member variable names, log
messages and disables a failing test.
Change-Id: Ic1d3344b18066cf710e4a42838b2417c6b1f2f6c
* commit 'c9cd2387b6938a6fbefc731d2177902266f2a130':
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd