Commit Graph

246 Commits

Author SHA1 Message Date
Anjaneya Prasad Musunuri
52b8462635 surfaceflinger: Add check for number of queued buffers
Pop buffer item from shadow queue only when
number of queued buffer items is greater than zero.

Change-Id: I039bc133842293c29e3e130efd65f521ef0049c6
CRs-Fixed: 1009466
2016-08-03 14:19:04 -07:00
Steve Kondik
8cafa373aa surfaceflinger: Fix the fix of the opaque check fix
* Use the right define.

Change-Id: I78e2aea4bf4ff933ec828cffee1a3e925622ad31
2016-07-24 16:19:39 -07:00
Arne Coucheron
a5761b164a sf: Fix blending mode for legacy BSP
* After 0c5f3af, glitches when blending is observed on
   A family devices. Modify ifdef to not include QCOM_BSP_LEGACY.

Change-Id: Ibb53df5709abbb0e7132065aec23a14f7accf4b3
2016-07-20 00:46:07 +02:00
radhakrishna
0c5f3af37a sf: Make sure HWC_BLENDING_NONE is set for opaque layer
Before configuring the layers to HWC, make sure
HWC_BLENDING_NONE is set if the layer is opaque

Change-Id: Ie84aa9d93e98a244692a0cffc2de653a9079f8b4
Crs-fixed: 957373
2016-07-15 13:03:55 -07:00
Danesh M
bd41ea359f SurfaceFlinger : Ensure position changes are drawn with correct buffer size
If a single transaction has both positional and size changes, ensure we don't draw
any frames using the incorrect buffer size using the updated position. Wait for the correct
buffer size and then proceed.

Change-Id: I8e25f21f17e0936e66bb5053f85f8336c8464c7b
2016-05-12 10:07:24 -07:00
radhakrishna
5934c292ab SF: Fix invalid reduction of transparent region from a layer.
Reduce transparent region from a layer only if the transparent
region has valid intersection with the layer. Otherwise, reducing
a transparent region lying completely outside of the layer leads to
invalid sourcecrop values for the layer.

Change-Id: Iee9ba53a8072c21c9ba8a6d58cb14ca30f8600ba
CRs-Fixed: 620973
2015-12-16 00:16:12 -05:00
Ramakant Singh
bea57f312d sf : Fix vertices & texture coordinates computation.
Compute crop and display frame for GPU composition also
in the same way it's done for HWC and compute vertices
and texture coordinates for GPU composition. This avoids
pixel shifts in output of GPU composition & overlays.

Change-Id: I0d31b1e4a81049fff72109d1a210e7cbd945cfe9
2015-12-16 00:16:04 -05:00
Baldev Sahu
21145beae7 SurfaceFlinger: Add support for MDP3
This change is porting of below commits related to MDP3

In MDP3 we are using the widevine level3 for secure content
display. And this should applicable only for primary display
not for screen shot or screen recording
- CRs-Fixed: 595469
- Change-Id: I99be2d81287ab746d5c4a2375c3106c59e61a8fc

Change-Id: Ie7ac95e1c03eb7ad6f71098ecf09a1e25e69760f
2015-12-08 01:13:54 -08:00
Byunghun Jeon
987034b563 SurfaceFlinger: Native changes to add blur effect
Native changes to add blur-behind and blur mask effect

Change-Id: I54faf82d750e8299de6d261f6a893ab26d08df84

SurfaceFlinger: Adding template for LayerBlur files

Change-Id: I444009113b7bdd6c5284863fd1f56358e67d9fe6

SurfaceFlinger: Featurize libuiblur module for OSS build

Change-Id: Ifdc176e699434125d17b111c044b8ba954cf717c
2015-11-08 01:07:13 -08:00
Baldev Sahu
dfab0ee254 SurfaceFlinger: Add support for MDP3
This change is porting of following commits related to MDP3

1) SurfaceFlinger: Change to support framebuffer flip for 2D blitters
- Surfaceflinger does not flip framebuffers when there are
  no layers marked for HWC_FRAMEBUFFER
- This change checks for the HWC_BLIT flag and will request a flip
  to a new FB_TARGET buffer even if there are no FRAMEBUFFER layers

  "Change-Id: I1cb44389a05c9ec049d7f0d39c288feccb11a91c"

2) SF: Avoid wormhole clear for BLIT calls
- Do not call GPU clear from SF when composition
  type is BLIT as it'll be taken care in HAL.

  "Change-Id: Ia613eb9b824c6484ecc8c8fa4ee883545d8541b8"

3) surfaceflinger: Allow gpu to render widevine level3
- Allow gpu to render widevine level3 but keep
  blocking screen shots.

  "Change-Id: I914232a062acbb7b17901dbf2b414973230e59d9"

Change-Id: I35eef9eb1597af21c195e07d5fe4c0c73ab3a269
2015-10-07 02:52:17 -07:00
Raj Kamal
20f9ced881 SurfaceFlinger: Add support for DisplayUtils
Add DisplayUtils class which uses the custom implementations
of ExLayer, ExSurfaceFlinger, ExHWComposer,
and ExVirtualDisplaySurface classes if needed

Change-Id: Ibdd8da5d3d0d602f42b76a15d0994c6aa98bee3f
2015-10-06 03:22:25 -06:00
Dan Stoza
d87defaf48 SF: Allow present if sideband stream changed
Allows the sideband layer to be passed all the way to HWC instead of
getting blocked by the updated PTS tracking code.

Bug: 22291067
Change-Id: Ic2f20a7528e276fff054e86ca35789c26873b348
2015-07-29 16:15:50 -07:00
Dan Stoza
0eb2d39866 SF: Ignore PTS more than one second in the future
Some of this logic already existed, but when we optimized
SurfaceFlinger to avoid unnecessary wake-ups, we didn't carry the logic
over into the new readiness test. shouldPresentNow now returns true if
the timestamp is more than a second in the future (since it's likely a
bogus timestamp and should be ignored).

Bug: 21932760
Change-Id: Ib50970a4eb621588c0b60766c8d8d1a8bddf853b
2015-07-06 13:15:25 -07:00
Dan Stoza
db4850c01f libgui: Fix handling of rotated surface damage
Incoming surface damage was not aware that the EGL implementation was
rotating buffers in response to SurfaceFlinger's transform hint. This
didn't affect all cases because the effect was to apply a 90 degree
rotation instead of a 270 degree rotation. For full-screen updates,
things more or less worked, but in other cases this caused corruption.

This fixes that by correctly undoing the effect of rotated buffers on
the incoming surface damage, and then passing that damage down
untouched to HWC.

Bug: 22068334
Change-Id: I226ecfc7a91fe2e16edd2aa6d9149f0d26b529d6
2015-06-25 16:10:18 -07:00
Dan Stoza
2311608667 libgui/SF: Propagate SECURE Layer flag changes
This allows changes to the SECURE flag to propagate down to
Layers in SurfaceFlinger so that WindowManager can change it on the fly
in response to device policy updates.

Bug: 20934462
Change-Id: I558f6d22c6273be373f1f480365e42536af18a33
2015-06-18 15:11:20 -07:00
Dan Stoza
17833a1b0d SF: Don't crop surface damage against viewport
Apply the display transform to surface damage, but don't intersect it
with the viewport.

Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
2015-06-04 19:41:06 -07:00
Dan Stoza
65476f3332 SurfaceFlinger: Handle EGL errors more cleanly
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.

Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
2015-05-14 09:48:19 -07:00
Dan Stoza
a4650a50a0 Fix PTS handling for buffer replacement
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.

Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
2015-05-12 13:10:17 -07:00
Dan Stoza
12e0a27aa3 SF: Apply pending transactions to new sidebands
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.

Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
2015-05-05 16:05:32 -07:00
Dan Stoza
ecc504043f SurfaceFlinger: Fix PTS on stale buffers
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:

- Adds a check to re-synchronize the shadow copy every time we
  successfully acquire a buffer by first dropping stale buffers before
  removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
  (for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
  consumer to notify the BufferQueue that it is maintaining a shadow
  copy of the queue and prevents it from dropping so many buffers
  during acquireBuffer that it ends up returning a buffer for which the
  consumer has not yet received an onFrameAvailable call.

Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f)
2015-05-01 12:23:44 -07:00
Dan Stoza
9e9b044554 SF: Always perform sideband transactions
On normal Layers, we defer applying resize transactions until a buffer
of the correct size arrives. This breaks with sideband streams, because
buffers are not seen by SurfaceFlinger. This change applies
transactions immediately for Layers which have a sideband stream
attached to avoid that problem.

Bug: 20428254
Change-Id: I379d8aaef460d467cdf8432764b4a504928fb65a
(cherry picked from commit c300b8b506536e1bf94ffd8a3b75d46e776923e0)
2015-04-22 16:53:15 -07:00
Dan Stoza
ee44edd0ac SurfaceFlinger: Pass surface damage to HWC
Passes the surface damage from the incoming SurfaceFlingerConsumer
BufferQueue down to the hardware composer HAL interface, if the
HWC version number is 1.5 or greater.

Bug: 11239309
Change-Id: Ic4305210593874a8d6deba3319055b2b8c57e926
2015-04-15 13:20:01 -07:00
Dan Stoza
11611f9be5 DO NOT MERGE SurfaceFlinger: Stop using IGBC::BufferItem
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.

Cherry pick of I187b3a7d05196b6289596afac8fb9a9d4aebff76

Change-Id: I5bc79fb96b6cba6021af64b20890967aa3b7fcbf
2015-03-19 13:59:12 -07:00
Eino-Ville Talvala
82c6bcc970 DO NOT MERGE Add dataSpace to buffer queues; remove old format enums.
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
  difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df

Change-Id: I461952389c18051176c6b75e664f20ad369f5760
2015-03-19 13:56:00 -07:00
Michael Lentine
1e6116621b am b947f29a: Merge "Add clamp to Layer and update Transform inverse." into lmp-mr1-dev
* commit 'b947f29a6af1622cda16d0b7112595082750dd07':
  Add clamp to Layer and update Transform inverse.
2014-11-25 18:44:51 +00:00
Michael Lentine
28ea217ff4 Add clamp to Layer and update Transform inverse.
Ensure that the adjusted transparent region is within
the display bounds by clamping after the transformation
is applied and clean up transform's inverse function.

Bug: 18452546

Change-Id: Ia473e483ee8374177bcb84d8192eb1f0e86f022a
2014-11-21 17:05:18 -08:00
Dan Stoza
686c5be472 am 6b9454d1: SurfaceFlinger: Do less work when using PTS
* commit '6b9454d1fee0347711af1746642aa7820b1ea04d':
  SurfaceFlinger: Do less work when using PTS
2014-11-18 02:07:36 +00:00
Dan Stoza
6b9454d1fe SurfaceFlinger: Do less work when using PTS
Currently, SurfaceFlinger is very dumb about how it handles buffer
updates at less than 60fps. If there is a new frame pending, but its
timestamp says not to present it until later SurfaceFlinger will wake
up every vsync until it is time to present it. Even worse, if
SurfaceFlinger has woken up but nothing has changed, it still goes
through the entire composition process.

This change (mostly) fixes that inefficiency. SurfaceFlinger will
still wake up every refresh period while there is a new frame
pending, but if there is no work to do, it will almost immediately go
back to sleep.

Bug: 18111837
Change-Id: I7825bacd37f40bf26edcc6a5e0f051dce45291fb
2014-11-17 21:32:13 +00:00
Andreas Gampe
4037c458a7 resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp
Change-Id: I42d8bc291f4f48f3098754b076889159c4b20e41
2014-11-13 15:16:53 -08:00
Andreas Gampe
89fd4f7fa6 Frameworks/native: Wall Werror in surfaceflinger
Turn on -Wall -Werror in services/surfaceflinger. Fix warnings.

Change-Id: Ifef830300d9d4bc657d8f1257c02bfe8c2b4d9c5
2014-11-13 14:18:56 -08:00
Dan Stoza
8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00
Michael Lentine
6c925ede62 Fixed discrepancy between crop and frame transparencies.
Bug: 17662777
Change-Id: I0d65d9b912a37a60e4c1d2e2e198f7709460917c
2014-10-03 19:02:30 +00:00
Jesse Hall
5bf786d8f0 surfaceflinger: recompute visibility after sideband stream change
We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.

Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
2014-10-01 09:00:34 -07:00
Michael Lentine
7b90258c7b Fix inverse orientation when original is not applied first.
Change-Id: I6f1a11950c77c99800acbf08a672bc1b2310b0b5
2014-08-19 18:16:01 -07:00
Michael Lentine
1440963470 Fix camera orientation by swapping horizontal and vertical flips when needed.
Bug: 16637957

Change-Id: I66de597546fdc19e0af9e6150ca20460ab36bf8b
2014-08-19 16:16:35 -07:00
Michael Lentine
f755140794 Incorporate TransformToDisplayInverse into the crop calculation.
Change-Id: Ia9757b3a43d3b8f99df9fef2ed4d11c43b5abdd2
2014-08-18 16:35:43 -07:00
Michael Lentine
5af281f4ab Fix HWComposer Surface Crop when surface is rotated
Bug: 15091149

Change-Id: I97ecd8af9636da9403fafdb3f9b846f95053ebb7
2014-08-07 13:44:14 -07:00
Riley Andrews
03414a1cfe Turn on support for async cursor update in surfaceflinger.
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.

Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
2014-07-28 22:07:41 +00:00
Ruben Brunk
1681d95989 Add sticky transform to surfaceflinger.
Bug: 15116722

- Adds a sticky transform field that can be set from a
  SurfaceFlinger client Surface.  This transform is
  added to any transform applied to the Surface.

Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
2014-07-14 22:14:32 +00:00
Andy McFadden
41d67d7ab4 Improve SurfaceFlinger PTS estimation
Get the next refresh time from DispSync instead of guessing based
on the current time.

Change-Id: I8dc72a3217bfd4e9b4c905034194d1a298cad69a
2014-05-02 10:56:54 -07:00
Svetoslav
cf8684b206 Merge "Adding render stats APIs to UiAutomation (framework native)." 2014-04-10 19:32:44 +00:00
Svetoslav
d85084b2b6 Adding render stats APIs to UiAutomation (framework native).
bug:12927198

Change-Id: Ibb1c07f7d89e11281e5c1f27f412a29ac6f9c4ab
2014-04-10 12:32:19 -07:00
Wonsik Kim
4cd47b2e0e Merge "Fix sideband stream issues" 2014-04-10 00:35:24 +00:00
Dan Stoza
b3d0bdf0db BufferQueue: Remove Bn version of create*
It turns out that there's no reason to have both I* and Bn* versions
of the createBufferQueue method, so I removed the Bn* version.

Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
2014-04-07 17:00:26 -07:00
Wonsik Kim
afe3081e0e Fix sideband stream issues
- Notify a listener when sideband stream is set
- Mark a layer as visible when sideband stream is set, even though
no buffer is queued.

Change-Id: I9652bf530f2b5ce331533ec1bb3b10a815ca191c
2014-04-07 15:59:22 +09:00
Dan Stoza
b9b088375d Remove deprecated BufferQueue constructor
Bug: 13415624
Change-Id: I9fe15e45daa7351f1db34ee75bfee6f19cb347d3
2014-03-18 10:08:44 -07:00
Jesse Hall
399184a4cd Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
2014-03-11 12:23:14 -07:00
Dan Stoza
c701401f8c Allow disabling layer rotation during screenshots
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.

Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
2014-02-14 23:10:42 +00:00
Andy McFadden
4125a4ffaf Allow "opaque" flag to be updated
Moves the "opaque layer" from Layer to Layer::State.  This allows
it to be updated as part of a transaction.

Bug 12387406

Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
2014-01-29 17:36:49 -08:00
Mathias Agopian
c1c05de415 fix camera API 2.0 orientation
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".

Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
2013-09-17 23:45:22 -07:00