Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
This change renames the ScreenshotsOfProtectedBuffersFail to
ScreenshotsOfProtectedBuffersSucceed and changes the test to verify that
the screenshot succeeds.
Change-Id: I960bb8eed4211578cb4dc446b08392937da064b6
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags
Bug: 4950464
Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00