Dumpsys utility accesses layer compositionType variable
with out proper protection. These variables are modified
during hwc_prepare call. Existing HAL lock protection is not
sufficient to address this issue. Failure to do this will
result in incorrect state reporting in dumpsys.
A new displayLock mutex in HWComposer will be used in both
dumpsys and draw calls to ensure correct state is accessed.
Change-Id: I8a57de59525adc0e089b3bed95c067c01e42b666
Validate the display binder by adding a NULL check in getDisplayConfigs.
This will prevent a false match if the caller queries the display
configs for an inactive display (whose binder is NULL by default).
Without this change we might end up attempting to index the display
config array, which is unpopulated for inactive displays, and this will
result in a crash. (See getDisplayInfo in SurfaceComposerClient.cpp for
an example of this scenario)
Change-Id: Ib32a7dc8378d3438df0dba1ecd608bbcfc837717
Validate the display binder by adding a NULL check in getDisplayConfigs.
This will prevent a false match if the caller queries the display
configs for an inactive display (whose binder is NULL by default).
Without this change we might end up attempting to index the display
config array, which is unpopulated for inactive displays, and this will
result in a crash. (See getDisplayInfo in SurfaceComposerClient.cpp for
an example of this scenario)
Change-Id: I1a12f43b7c375b9c01998dadd5b658275c733fb2
(cherry picked from commit ac71c26e9180d9d181be5ec9e45da72d39144a8b)
Swaps width and height when capturing a screenshot that is rotated by
90 or 270 degrees.
Bug: 8433742
Change-Id: Ibf0b604f541e3cc271e56fe0ad04dc366beb5d79
(cherry picked from commit 3502416204)
Swaps width and height when capturing a screenshot that is rotated by
90 or 270 degrees.
Bug: 8433742
Change-Id: Ibf0b604f541e3cc271e56fe0ad04dc366beb5d79
Apply the display transform to surface damage, but don't intersect it
with the viewport.
Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
(cherry picked from commit 17833a1b0d)
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.
Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
(cherry picked from commit c6f30bdee1)
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.
It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).
Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
(cherry picked from commit 812ed0644f)
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.
Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
Apply the display transform to surface damage, but don't intersect it
with the viewport.
Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.
It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).
Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
Reduces the number of resync samples that DispSync will attempt to
collect without an intervening present from 12 to 4. The former value
was causing excessive power draw for some vendors' implementations, and
reducing it doesn't seem to harm anything.
Bug: 20724456
Change-Id: Ifd6e0490be67756ed001d509a38e8a36953b4618
(cherry picked from commit 9c64757f65)
Reduces the number of resync samples that DispSync will attempt to
collect without an intervening present from 12 to 4. The former value
was causing excessive power draw for some vendors' implementations, and
reducing it doesn't seem to harm anything.
Bug: 20724456
Change-Id: Ifd6e0490be67756ed001d509a38e8a36953b4618
Early during the boot, before activity manager is ready to handle
permission checks, the system needs to be able to change the display
state. Added a hardcoded exemption for AID_SYSTEM (which already
has permission to talk to surface flinger anyhow).
Bug: 19029490
Change-Id: I6222edcab8e394e5fb6adf7a982be446e4505a1e
(cherry picked from commit 3bfe51d790)
Fix potential buffer overflow error in getFormat with indices
greater than MAX_HWC_DISPLAYS.
Change-Id: I5e5b69d8d043e900f5e33ca9a62e94ae5f857b68
(cherry picked from commit 4e3e30c2d5)
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.
This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.
Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
(cherry picked from commit f008799d37)
When the primary is connected/disconnected on tv devices HWComposer updates
it's display parameters but doesn't destroy or recreate the display.
Bug: 18698244
Change-Id: I759c8f75d3e3a7462b85eb51973fb5072b71a702
(cherry picked from commit 10613dc3b5)
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.
This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.
Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
When the primary is connected/disconnected on tv devices HWComposer updates
it's display parameters but doesn't destroy or recreate the display.
Bug: 18698244
Change-Id: I759c8f75d3e3a7462b85eb51973fb5072b71a702
* commit '7c000280a57f352c2485dcaea1d5bfe20f7bfe63':
Fix input tests to work with new MotionEvent member
Revert "Revert "Add new MotionEvent actions for button press and release.""
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.
Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
(cherry picked from commit 65476f3332)
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.
Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.
Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.
Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.
Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
(cherry picked from commit a4650a50a0)
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.
Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
Maintain a per sensor circular buffer of last 10 sensor_events and the wall clock time
at which each event is received.
Change-Id: Ia50c825ab5a7aaf0932ce7dce7ac8b9be7071e77
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).
Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
(cherry picked from commit dc13c5b85b)
Occasionally we'll receive the stylus up signal (pressure = 0) before
we receive the touch screen up signal. Rather than giving pointer a
pressure value of 0 (which is one of the signals of hovering) or
falling back to the touchscreen pressure values (which would make for
an inconsistent stream), use the previous pressure value which should
always be non-zero for a stream of fused data.
Bug: 20449776
Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
Even when there isn't movement on the touchscreen we should produce
events for pressure and button state changes generated by external
stylii.
Change-Id: I9fd7ba85902d5d6bfb28d5e5ff5d8f340a94c2bf
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).
Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.
Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.
Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f)
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f