Commit Graph

176 Commits

Author SHA1 Message Date
Mathias Agopian
198340395d fix [2071412] work around mdp 32-bits fade limitation
make sure to always specify blits *inside* the source bitmap.
2009-11-09 17:55:59 -08:00
Mathias Agopian
8b6b95abae part of fix [2186418] switch passion to 24-bits framebuffer
add support for RGBX_8888 EGLConfigs in the software renderer
(since that's what we're using in the MDP case)
2009-11-04 14:51:18 -08:00
Mathias Agopian
bc4929117d fix [2236832] software OpenGL ES driver doesn't work on sholes
make sure to not pass our fake handles to the real gralloc
2009-11-03 21:08:06 -08:00
Android (Google) Code Review
33e18e4ec7 Merge change I56981989 into eclair
* changes:
  fix [2231527] Compatibility with SpaceJunk game (OpenGL)
2009-11-03 18:04:49 -05:00
Mathias Agopian
b44efdc6ba fix [2231527] Compatibility with SpaceJunk game (OpenGL)
we treated all lights as local lights when transforming their
position back to object space.
2009-11-02 18:33:08 -08:00
Mathias Agopian
6fee064809 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
2009-11-02 17:48:33 -08:00
Iliyan Malchev
d95c322af3 libagl: silence a LOGD
Signed-off-by: Iliyan Malchev <malchev@google.com>
2009-10-30 18:29:08 -07:00
Android (Google) Code Review
964d94306b Merge change Ie3e80456 into eclair
* changes:
  Turns out the SGX driver is correct and the bug was in this test.
2009-10-30 19:40:09 -04:00
Mathias Agopian
6c7d04b1d0 Turns out the SGX driver is correct and the bug was in this test.
make sure the 565 1-texel wide texture is specified with an alignment of 4
which is the OpenGL ES default.
2009-10-30 16:32:52 -07:00
Android (Google) Code Review
bd5a0027f4 Merge change I56779290 into eclair
* changes:
  fix[2222341] Soft reset while going back from camcorder settings
2009-10-30 17:54:10 -04:00
Android (Google) Code Review
b4d8fbb1a7 Merge change If007a2fa into eclair
* changes:
  return proper error code from eglCreateImageKHR
2009-10-30 17:54:03 -04:00
Mathias Agopian
863e5fdde8 fix[2222341] Soft reset while going back from camcorder settings
add a way to convert a mapped "pushbuffer" buffer to a gralloc handle
which then can be safely used by surfaceflinger, without including
gralloc_priv.h
2009-10-30 14:48:50 -07:00
Mathias Agopian
df2d929405 return proper error code from eglCreateImageKHR 2009-10-29 16:45:41 -07:00
Mathias Agopian
3810c2b6c6 update line test to expose some bug on SGX530 ed4 2009-10-29 15:47:12 -07:00
Mathias Agopian
2ad8ec50a5 fix [2071412] work around mdp 32-bits fade limitation
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
2009-10-28 14:49:44 -07:00
Mathias Agopian
32216166f1 added GL test for textured lines 2009-10-28 02:09:21 -07:00
Mathias Agopian
54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
Jack Palevich
5afdc87704 Add size checks for glBufferData and glBufferSubData
Without the size checks it's possible for calls to glBufferData
and glBufferSubData to read off the end of the Buffer object's
data, which can cause page faults.

Fix end-of-line characters for the "spec" files. (That's why
every line of these files is changed.)

Enhance our code emitter to properly handle bounds checks for
possibly-null pointers.
2009-10-21 11:02:44 -07:00
Mathias Agopian
673d2dbaae Use the TLS register if HAVE_ARM_TLS_REGISTER is defined
this will be needed for SMP, but would improve dispatching GL calls a bit
on armv6 and above.
2009-10-19 16:13:46 -07:00
Android (Google) Code Review
898300890d Merge change I0953c1d5 into eclair
* changes:
  fix [2153873] EGL-1.4 software implementation misses surface attributes
2009-10-19 18:27:47 -04:00
Mathias Agopian
0985f6a4ea fix [2153873] EGL-1.4 software implementation misses surface attributes 2009-10-19 14:46:27 -07:00
Android (Google) Code Review
e614aeaf32 Merge change Ide4c8cbc into eclair
* changes:
  fix [2151588] glTexSubImage2D() allows pixel format conversion
2009-10-19 17:31:52 -04:00
Mathias Agopian
d13e46158a fix [2151588] glTexSubImage2D() allows pixel format conversion 2009-10-19 14:23:02 -07:00
Mathias Agopian
6dbedd7519 one step towards fixing [2071412] work around mdp 32-bits fade limitation
simplify the GL_MODULATE case and allow blending disabled with RGBA texture
2009-10-16 18:24:12 -07:00
Mathias Agopian
618fa10949 fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.

This introduce no penalty while dispatching gl calls to the right API version.

[Pending Dr No approval for MR1]
2009-10-14 02:06:37 -07:00
Dima Zavin
4445712fd4 Revert "egl: temporarily also include eglTerminate->eglInitialize hack for 8k"
This reverts commit ed5ecdba36648973be3033a045e2ece8bf039e4a.
2009-10-09 18:23:08 -07:00
Mathias Agopian
7d21a745ac add a way to easily catch and log GL errors (compile time flag) 2009-10-08 15:58:11 -07:00
Mathias Agopian
3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00
Mathias Agopian
7460160b80 a simple test app for gralloc 2009-10-01 17:23:05 -07:00
Jack Palevich
f38bce2387 Add a simple test of OpenGL ES 1.x. 2009-09-30 14:17:12 -07:00
Android (Google) Code Review
e9321e3abb Merge change I8018f091 into eclair
* changes:
  Add very simple input path. Fix end-of-line issues.
2009-09-30 09:15:16 -04:00
Jack Palevich
e5810d1f98 Add very simple input path. Fix end-of-line issues. 2009-09-30 06:14:24 -07:00
Jack Palevich
38d3c2a850 Don't ask for pbuffer support, because we don't use any pbuffers. 2009-09-28 18:28:07 -07:00
Jack Palevich
34329eed2c Print out EGL configuration info for the config we've chosen.
Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
2009-09-28 18:22:01 -07:00
Jack Palevich
d9872bf424 Print out all available EGL configurations. 2009-09-28 16:34:45 -07:00
Mathias Agopian
56fa27572a fix [2147737] Pixel Flinger needs to set EGL_RENDERABLE_TYPE to EGL_OPENGL_ES_BIT
Also set max swap interval to 1, which is the only supported value currently.
2009-09-27 20:18:16 -07:00
Dima Zavin
7695a5865e egl: temporarily also include eglTerminate->eglInitialize hack for 8k
Change-Id: Id5c51e54e733b24e5d5d5de0dcca84ac53afd3a9
Signed-off-by: Dima Zavin <dima@android.com>
2009-09-26 01:00:49 -07:00
Jack Palevich
f1006c23c6 Fix build. 2009-09-25 19:55:07 -07:00
Jack Palevich
43123766f5 Tighten up sample code.
- Still fails to work; don't know why.
2009-09-25 19:07:31 -07:00
Jack Palevich
18e24f9525 Use EGLUtils to simplify choosing a configuration.
Doesn't actually select anything, possibly due to device driver errors.
2009-09-25 16:25:19 -07:00
Mathias Agopian
c5f0155d7f OpenGL ES doesn't allow glColorPointer with a size parameter other than 4 2009-09-24 14:22:29 -07:00
Jack Palevich
bc4a4177a3 Make tritex test run with latest OpenGL driver.
Use EGLUtils::selectConfigForNativeWindow to select a legitimate
configuration. (Before now we had been selecting an incorrect
configuration, but the older drivers let us get away with it.)

Converted the source to C++ so we can call selectConfigForNativeWindow.
2009-09-24 12:19:05 -07:00
Jack Palevich
9195835537 Create samples showing how to call OpenGL from JNI libraries. 2009-09-23 14:48:07 -07:00
Mathias Agopian
8c17384a5e log an error when loading an existing GL driver fails 2009-09-20 16:07:26 -07:00
Jack Palevich
9ec24af0e8 Draw a green triangle using OpenGL 2.0 APIs. 2009-09-18 18:27:37 -07:00
Jack Palevich
058777592d Add additional error checking, exit early if errors occur. 2009-09-17 10:59:23 -07:00
Jack Palevich
13e68424fb Add EGL call error checking. 2009-09-16 11:08:43 -07:00
Jack Palevich
cfa316b9e7 AGL's glCompressedTexImage2D now checks the imageSize parameter.
This parameter indicates how many bytes of the image data are valid.

Previously this parameter was ignored.
2009-09-10 17:13:28 -07:00
Jason Sams
493220dcb8 Simple app to create a gl2 context and dump the strings. 2009-09-01 20:41:05 -07:00
Martin Storsjo
e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00