log an error when loading an existing GL driver fails
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03268374fe
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8c17384a5e
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@ -222,19 +222,28 @@ void Loader::init_api(void* dso,
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}
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}
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void *Loader::load_driver(const char* driver, gl_hooks_t* hooks, uint32_t mask)
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void *Loader::load_driver(const char* driver_absolute_path,
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gl_hooks_t* hooks, uint32_t mask)
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{
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void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL);
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if (dso == 0)
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if (access(driver_absolute_path, R_OK)) {
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// this happens often, we don't want to log an error
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return 0;
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}
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LOGD("loaded %s", driver);
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void* dso = dlopen(driver_absolute_path, RTLD_NOW | RTLD_LOCAL);
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if (dso == 0) {
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const char* err = dlerror();
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LOGE("load_driver(%s): %s", driver_absolute_path, err?err:"unknown");
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return 0;
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}
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LOGD("loaded %s", driver_absolute_path);
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if (mask & EGL) {
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getProcAddress = (getProcAddressType)dlsym(dso, "eglGetProcAddress");
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LOGE_IF(!getProcAddress,
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"can't find eglGetProcAddress() in %s", driver);
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"can't find eglGetProcAddress() in %s", driver_absolute_path);
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gl_hooks_t::egl_t* egl = &hooks->egl;
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__eglMustCastToProperFunctionPointerType* curr =
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