2011-08-31 01:48:11 +00:00
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# Build the unit tests,
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2011-03-08 20:18:54 +00:00
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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2014-09-12 01:45:33 +00:00
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LOCAL_ADDITIONAL_DEPENDENCIES := $(LOCAL_PATH)/Android.mk
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2011-03-08 20:18:54 +00:00
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2015-04-20 19:09:38 +00:00
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LOCAL_CLANG := true
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2012-06-13 23:32:25 +00:00
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LOCAL_MODULE := libgui_test
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2011-03-11 00:24:46 +00:00
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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2012-08-31 22:32:45 +00:00
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BufferQueue_test.cpp \
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2012-06-13 23:32:25 +00:00
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CpuConsumer_test.cpp \
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2013-12-03 20:37:36 +00:00
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FillBuffer.cpp \
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2013-11-26 23:10:10 +00:00
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GLTest.cpp \
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2013-11-19 00:58:36 +00:00
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IGraphicBufferProducer_test.cpp \
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2013-12-03 20:37:36 +00:00
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MultiTextureConsumer_test.cpp \
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2013-12-11 23:21:11 +00:00
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SRGB_test.cpp \
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2014-03-28 22:34:33 +00:00
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StreamSplitter_test.cpp \
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2011-03-08 20:18:54 +00:00
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SurfaceTextureClient_test.cpp \
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2013-12-03 20:37:36 +00:00
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SurfaceTextureFBO_test.cpp \
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SurfaceTextureGLThreadToGL_test.cpp \
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SurfaceTextureGLToGL_test.cpp \
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SurfaceTextureGL_test.cpp \
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SurfaceTextureMultiContextGL_test.cpp \
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2012-06-13 23:32:25 +00:00
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Surface_test.cpp \
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2013-12-03 20:37:36 +00:00
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TextureRenderer.cpp \
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2011-03-08 20:18:54 +00:00
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2011-03-11 00:24:46 +00:00
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LOCAL_SHARED_LIBRARIES := \
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libEGL \
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2013-04-17 06:32:38 +00:00
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libGLESv1_CM \
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2011-03-11 00:24:46 +00:00
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libGLESv2 \
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2011-03-08 20:18:54 +00:00
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libbinder \
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2011-03-11 00:24:46 +00:00
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libcutils \
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2011-03-08 20:18:54 +00:00
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libgui \
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2012-06-13 23:32:25 +00:00
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libsync \
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2012-04-17 00:54:33 +00:00
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libui \
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libutils \
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# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
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# to integrate with auto-test framework.
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include $(BUILD_NATIVE_TEST)
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2011-03-08 20:18:54 +00:00
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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