2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LAYER_H
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#define ANDROID_LAYER_H
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#include <stdint.h>
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#include <sys/types.h>
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2012-02-26 02:48:35 +00:00
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#include <utils/Timers.h>
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2009-10-06 00:07:12 +00:00
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#include <ui/GraphicBuffer.h>
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2009-03-04 03:31:44 +00:00
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#include <ui/PixelFormat.h>
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2012-02-26 02:48:35 +00:00
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#include <gui/ISurfaceComposerClient.h>
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2009-04-10 21:24:30 +00:00
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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2012-12-05 00:51:15 +00:00
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#include "SurfaceFlingerConsumer.h"
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2012-11-09 03:23:28 +00:00
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#include "FrameTracker.h"
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2009-03-04 03:31:44 +00:00
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#include "LayerBase.h"
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2011-04-20 21:20:59 +00:00
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#include "SurfaceTextureLayer.h"
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2009-03-04 03:31:44 +00:00
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#include "Transform.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class Client;
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2010-06-26 01:02:21 +00:00
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class GLExtensions;
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2009-03-04 03:31:44 +00:00
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// ---------------------------------------------------------------------------
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2013-01-09 00:06:15 +00:00
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/*
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* The Layer class is essentially a LayerBase combined with a BufferQueue.
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* A new BufferQueue and a new SurfaceFlingerConsumer are created when the
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* Layer is first referenced.
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*
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* This also implements onFrameAvailable(), which notifies SurfaceFlinger
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* that new data has arrived.
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*/
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2012-10-29 20:36:11 +00:00
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class Layer : public LayerBaseClient,
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2012-12-05 00:51:15 +00:00
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public SurfaceFlingerConsumer::FrameAvailableListener
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2009-03-04 03:31:44 +00:00
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{
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2010-05-11 03:06:11 +00:00
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public:
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2013-01-09 00:06:15 +00:00
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Layer(SurfaceFlinger* flinger, const sp<Client>& client);
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2010-06-01 22:12:58 +00:00
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virtual ~Layer();
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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virtual const char* getTypeId() const { return "Layer"; }
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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// the this layer's size and format
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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status_t setBuffers(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags=0);
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2009-03-04 03:31:44 +00:00
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2010-05-22 00:24:35 +00:00
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bool isFixedSize() const;
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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// LayerBase interface
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2012-08-05 07:40:46 +00:00
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virtual void setGeometry(const sp<const DisplayDevice>& hw,
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2012-06-29 21:12:52 +00:00
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HWComposer::HWCLayerInterface& layer);
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2012-08-05 07:40:46 +00:00
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virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
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2012-08-02 21:01:42 +00:00
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HWComposer::HWCLayerInterface& layer);
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2012-08-05 07:40:46 +00:00
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virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
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2012-08-02 21:01:42 +00:00
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HWComposer::HWCLayerInterface& layer);
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2012-08-05 07:40:46 +00:00
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virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
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2012-08-02 21:01:42 +00:00
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HWComposer::HWCLayerInterface* layer);
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virtual bool onPreComposition();
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virtual void onPostComposition();
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2012-06-29 21:12:52 +00:00
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2012-08-05 07:40:46 +00:00
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virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
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2009-03-04 03:31:44 +00:00
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virtual uint32_t doTransaction(uint32_t transactionFlags);
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2012-06-29 21:12:52 +00:00
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virtual Region latchBuffer(bool& recomputeVisibleRegions);
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2011-04-20 21:20:59 +00:00
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virtual bool isOpaque() const;
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2009-03-04 03:31:44 +00:00
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virtual bool isSecure() const { return mSecure; }
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2011-03-10 01:05:02 +00:00
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virtual bool isProtected() const;
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2010-05-11 03:06:11 +00:00
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virtual void onRemoved();
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2011-09-20 22:13:14 +00:00
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virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
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2011-09-17 00:31:54 +00:00
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virtual void setName(const String8& name);
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2012-09-14 01:17:13 +00:00
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virtual bool isVisible() const;
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2010-06-01 22:12:58 +00:00
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2011-08-18 01:19:00 +00:00
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// LayerBaseClient interface
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virtual wp<IBinder> getSurfaceTextureBinder() const;
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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// only for debugging
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2011-09-20 22:13:14 +00:00
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inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
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2010-04-21 00:55:49 +00:00
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2012-12-05 00:51:15 +00:00
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// Updates the transform hint in our SurfaceFlingerConsumer to match
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2012-11-22 00:02:13 +00:00
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// the current orientation of the display device.
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virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const;
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2012-09-14 23:10:11 +00:00
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2010-04-21 00:55:49 +00:00
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protected:
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2011-04-20 21:20:59 +00:00
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virtual void onFirstRef();
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2010-04-21 00:55:49 +00:00
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virtual void dump(String8& result, char* scratch, size_t size) const;
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2012-01-20 02:34:40 +00:00
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virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
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2012-01-29 06:31:55 +00:00
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virtual void clearStats();
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2010-04-21 00:55:49 +00:00
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2009-03-04 03:31:44 +00:00
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private:
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2013-01-09 00:06:15 +00:00
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// Creates an instance of ISurface for this Layer.
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2011-04-20 21:20:59 +00:00
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virtual sp<ISurface> createSurface();
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2013-01-09 00:06:15 +00:00
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2009-10-06 00:07:12 +00:00
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uint32_t getEffectiveUsage(uint32_t usage) const;
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2011-04-20 21:20:59 +00:00
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bool isCropped() const;
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2012-05-11 03:43:55 +00:00
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Rect computeBufferCrop() const;
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2011-04-20 21:20:59 +00:00
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static bool getOpacityForFormat(uint32_t format);
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2010-06-01 22:12:58 +00:00
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2012-12-05 00:51:15 +00:00
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// Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
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2012-10-29 20:36:11 +00:00
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virtual void onFrameAvailable();
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2010-06-01 22:12:58 +00:00
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// -----------------------------------------------------------------------
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2011-04-20 21:20:59 +00:00
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// constants
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2012-12-05 00:51:15 +00:00
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sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
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2011-04-20 21:20:59 +00:00
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GLuint mTextureName;
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2010-06-01 22:12:58 +00:00
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// thread-safe
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2011-04-20 21:20:59 +00:00
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volatile int32_t mQueuedFrames;
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// main thread
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sp<GraphicBuffer> mActiveBuffer;
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Rect mCurrentCrop;
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uint32_t mCurrentTransform;
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2011-07-18 23:15:08 +00:00
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uint32_t mCurrentScalingMode;
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2011-04-20 21:20:59 +00:00
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bool mCurrentOpacity;
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2012-02-24 04:05:39 +00:00
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bool mRefreshPending;
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2012-01-16 02:54:57 +00:00
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bool mFrameLatencyNeeded;
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2012-11-09 03:23:28 +00:00
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FrameTracker mFrameTracker;
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2010-06-01 22:12:58 +00:00
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// constants
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PixelFormat mFormat;
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2010-06-26 01:02:21 +00:00
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const GLExtensions& mGLExtensions;
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2011-04-20 21:20:59 +00:00
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bool mOpaqueLayer;
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2010-06-01 22:12:58 +00:00
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// page-flip thread (currently main thread)
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2011-01-19 23:27:27 +00:00
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bool mSecure; // no screenshots
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bool mProtectedByApp; // application requires protected path to external sink
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2009-03-04 03:31:44 +00:00
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_LAYER_H
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