replicant-frameworks_native/include/ui
Mathias Agopian ff615cc7a1 deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.

This may or may not fix 6058926

Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
2012-02-24 14:58:36 -08:00
..
egl frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
android_native_buffer.h frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBuffer.h SurfaceMediaSource: use the vid enc usage bit 2011-11-21 17:48:19 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
PixelFormat.h deprecate L_8, LA_88 and RGB_332 in sdk 2012-02-24 14:58:36 -08:00
Point.h
Rect.h fix the float Rect in OpenGLRenderer to handle NANs 2011-09-19 16:50:07 -07:00
Region.h Preliminary support for clipRect(Rect, Op) 2012-02-07 17:04:34 -08:00