c0d184b8c1
Bug: 8566953 Change-Id: I66085c300a8658a4018796645257edb73be94719
111 lines
9.4 KiB
Ruby
111 lines
9.4 KiB
Ruby
void glReadBuffer ( GLenum mode )
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void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
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void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
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void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
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void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
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void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
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void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
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void glGenQueries ( GLsizei n, GLuint *ids )
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void glDeleteQueries ( GLsizei n, const GLuint *ids )
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GLboolean glIsQuery ( GLuint id )
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void glBeginQuery ( GLenum target, GLuint id )
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void glEndQuery ( GLenum target )
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void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
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void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
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GLboolean glUnmapBuffer ( GLenum target )
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void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
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void glDrawBuffers ( GLsizei n, const GLenum *bufs )
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void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
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void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
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void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
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GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
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void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
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void glBindVertexArray ( GLuint array )
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void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
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void glGenVertexArrays ( GLsizei n, GLuint *arrays )
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GLboolean glIsVertexArray ( GLuint array )
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void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
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void glBeginTransformFeedback ( GLenum primitiveMode )
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void glEndTransformFeedback ( void )
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void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
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void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
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void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode )
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void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
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void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
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void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset )
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void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
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void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
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void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
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void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
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void glVertexAttribI4iv ( GLuint index, const GLint *v )
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void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
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void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
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GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
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void glUniform1ui ( GLint location, GLuint v0 )
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void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
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void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
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void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
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void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
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void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
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void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
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void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
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void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
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const GLubyte * glGetStringi ( GLenum name, GLuint index )
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void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
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void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
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void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
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GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
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void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
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void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
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void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
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void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
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void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
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GLsync glFenceSync ( GLenum condition, GLbitfield flags )
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GLboolean glIsSync ( GLsync sync )
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void glDeleteSync ( GLsync sync )
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GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
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void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
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void glGetInteger64v ( GLenum pname, GLint64 *params )
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void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
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void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
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void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
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void glGenSamplers ( GLsizei count, GLuint *samplers )
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void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
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GLboolean glIsSampler ( GLuint sampler )
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void glBindSampler ( GLuint unit, GLuint sampler )
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void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
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void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
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void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
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void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
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void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
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void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
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void glVertexAttribDivisor ( GLuint index, GLuint divisor )
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void glBindTransformFeedback ( GLenum target, GLuint id )
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void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
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void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
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GLboolean glIsTransformFeedback ( GLuint id )
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void glPauseTransformFeedback ( void )
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void glResumeTransformFeedback ( void )
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void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
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void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
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void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
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void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
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void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
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void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
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void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
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