replicant-frameworks_native/opengl
Mathias Agopian 595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
..
include replace eglWaitSyncANDROID by eglWaitSyncKHR 2013-03-28 14:31:09 -07:00
libagl Add liblog 2013-04-09 21:55:39 -07:00
libs am 082fc1ca: am ae961022: Merge "EGL: Fix error for eglCreateWindowSurface" 2013-07-17 14:13:56 -07:00
specs Small clarifications to EGL_ANDROID_presentation_time 2013-06-26 07:50:32 -07:00
tests BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
tools/glgen Fix wrapper equals() 2013-06-21 16:22:02 -07:00