..
egl
Introduce official public NativeWindow type.
2010-06-30 15:32:04 -07:00
android_native_buffer.h
Add incStrong and decStrong methods to android_native_{window,buffer}_t.
2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
added EGLUtils::strerror
2009-08-07 16:37:21 -07:00
EventHub.h
Native input dispatch rewrite work in progress.
2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
Introduce official public NativeWindow type.
2010-06-30 15:32:04 -07:00
GraphicBuffer.h
split surface management from surface's buffers management
2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
when a zero dimension buffer is allocated, turn the allocation into
2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
2009-10-06 17:00:25 -07:00
Input.h
Fix injection of specially intercepted keys like HOME.
2010-06-30 14:41:59 -07:00
InputDispatcher.h
Native input event dispatching.
2010-06-28 19:10:54 -07:00
InputManager.h
Native input event dispatching.
2010-06-28 19:10:54 -07:00
InputReader.h
More native input dispatch work.
2010-07-03 19:23:01 -07:00
InputTransport.h
Add new native Looper API.
2010-07-02 18:57:02 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Add new keycodes for the convenience of Japanese IMEs
2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h
fix a bug I introduced recently where YUV formats would crash the system
2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Add ANativeWindow API for directly drawing to the surface bits.
2010-07-09 16:58:19 -07:00
Region.h
Remove a dependency of Region (libui) on Parcel (libbinder).
2010-02-17 20:26:47 -08:00