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DisplayHardware
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rewrite density calculation code so it's understandable
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2012-03-22 12:20:06 -07:00 |
tests
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fix libgui header location
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2012-02-27 13:03:08 -08:00 |
Android.mk
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surfaceflinger: disable ddms debugging on pdk builds
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2012-03-23 15:54:21 -07:00 |
Barrier.h
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clz.cpp
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clz.h
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DdmConnection.cpp
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DdmConnection.h
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DisplayEventConnection.cpp
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Improve the VSYNC api a bit.
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2011-12-06 22:43:10 -08:00 |
DisplayEventConnection.h
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Improve the VSYNC api a bit.
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2011-12-06 22:43:10 -08:00 |
EventThread.cpp
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add more ATRACE
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2012-03-01 20:16:39 -08:00 |
EventThread.h
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SF now synchronizes to VSYNC
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2012-01-30 15:21:23 -08:00 |
GLExtensions.cpp
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GLExtensions.h
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Layer.cpp
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
Layer.h
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
LayerBase.cpp
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improve SF dumpsys
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2012-02-05 00:19:27 -08:00 |
LayerBase.h
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fix libgui header location
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2012-02-27 13:03:08 -08:00 |
LayerDim.cpp
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Make sure set GL state properly
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2011-10-18 15:32:57 -07:00 |
LayerDim.h
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LayerScreenshot.cpp
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SurfaceFlinger: set wrap mode on screenshot texture
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2012-01-13 00:36:45 -08:00 |
LayerScreenshot.h
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Fix rotation displays frame N-1 briefly while rotating
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2011-11-04 15:15:32 -07:00 |
MessageQueue.cpp
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ui freeze workaround: reenable triple buffering mode
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2012-02-05 01:49:16 -08:00 |
MessageQueue.h
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separate transactions from updates
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2012-02-01 20:43:06 -08:00 |
MODULE_LICENSE_APACHE2
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SurfaceFlinger.cpp
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surfaceflinger: disable ddms debugging on pdk builds
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2012-03-23 15:54:21 -07:00 |
SurfaceFlinger.h
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fix libgui header location
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2012-02-27 13:03:08 -08:00 |
SurfaceTextureLayer.cpp
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
SurfaceTextureLayer.h
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
Transform.cpp
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Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
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2012-01-03 22:38:27 +00:00 |
Transform.h
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fix Surface positions are not floats
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2011-08-30 18:51:54 -07:00 |