replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 9c6e297271 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:53:33 -07:00
..
DisplayHardware
tests
Android.mk
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h
Layer.cpp SurfaceFlinger: fix isOpaque check in lockPageFlip 2011-09-14 18:23:37 -07:00
Layer.h improve hwc dumpsys 2011-09-20 17:53:33 -07:00
LayerBase.cpp
LayerBase.h
LayerDim.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
MessageQueue.cpp deliver invalidate messages AFTER other messages 2010-10-11 14:11:15 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
SurfaceFlinger.h fix transition from full overlays to fb 2011-09-20 17:53:33 -07:00
SurfaceTextureLayer.cpp Add a debug option to turn the "transformation hint" off 2011-08-23 21:10:35 -07:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Transform.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
Transform.h