replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 8bfdda9ab3 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:57:55 -07:00
..
DisplayHardware
tests SF transactions are now O(1) wrt IPC instead of O(N). 2011-06-29 15:05:41 -07:00
Android.mk
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp
Layer.h improve hwc dumpsys 2011-09-20 17:57:15 -07:00
LayerBase.cpp
LayerBase.h
LayerDim.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerDim.h
MessageQueue.cpp deliver invalidate messages AFTER other messages 2010-10-11 14:11:15 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
SurfaceFlinger.h
SurfaceTextureLayer.cpp Add a debug option to turn the "transformation hint" off 2011-08-23 21:10:35 -07:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Transform.cpp fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00