replicant-frameworks_native/libs/ui
Taiju Tsuiki dcfe91e1f3 Avoid closing invalid FD in Surface and GraphicBufferMapper
GraphicBufferMapper::lockAsync{,YCbCr} close the fence FD even when the FD
is invalid.

Change-Id: Ia2b4dae3b2c06426e34f623f19ba92435f486ab7
2015-04-30 22:56:25 +09:00
..
tests Some more test cleanup. 2014-10-16 20:46:05 -07:00
Android.mk Disable struct padding warning/error 2014-12-04 18:06:48 -08:00
Fence.cpp libui: Clean up Fence and Region flattening 2015-04-15 13:04:15 -07:00
FramebufferNativeWindow.cpp Libui: Remove unused variables 2014-12-05 20:52:16 -08:00
FrameStats.cpp Adding render stats APIs to UiAutomation (framework native). 2014-04-10 12:32:19 -07:00
GraphicBuffer.cpp Update maxNumber to be smaller. 2015-03-18 16:00:05 -07:00
GraphicBufferAllocator.cpp libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.cpp Avoid closing invalid FD in Surface and GraphicBufferMapper 2015-04-30 22:56:25 +09:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Rect.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
UiConfig.cpp libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00