Libui: Remove unused variables

For build-system CFLAGS clean-up, remove unused variables.

Bug: 18632512
Change-Id: Ib78912ae442ddc6410960ab1efb4fb2faa1a9208
This commit is contained in:
Andreas Gampe 2014-12-05 20:50:34 -08:00
parent e1a2caeb2c
commit ff78750c64
1 changed files with 0 additions and 3 deletions

View File

@ -78,7 +78,6 @@ FramebufferNativeWindow::FramebufferNativeWindow()
{
hw_module_t const* module;
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
int stride;
int err;
int i;
err = framebuffer_open(module, &fbDev);
@ -239,7 +238,6 @@ int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
framebuffer_device_t* fb = self->fbDev;
int index = self->mBufferHead++;
if (self->mBufferHead >= self->mNumBuffers)
@ -284,7 +282,6 @@ int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
sp<Fence> fence(new Fence(fenceFd));
fence->wait(Fence::TIMEOUT_NEVER);
const int index = self->mCurrentBufferIndex;
int res = fb->post(fb, handle);
self->front = static_cast<NativeBuffer*>(buffer);
self->mNumFreeBuffers++;