replicant-frameworks_native/opengl
Eric Hassold 11c01568c3 Make objects collection a member of egl_display object
Move EGL objects (contexts, surfaces, ...) collection from global
static into EGL display object. Since EGL implementation currently
supports only one display, this doesn't change current logic. This
aims at preparing for next coming changes in eglTerminate() to
support per-display cleanup.

Bug: 4152714
Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6
2011-03-25 14:37:19 -07:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl Fix a multithreading bug in libagl's EGL. 2011-01-30 15:59:36 -08:00
libagl2 Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d 2011-03-08 17:41:29 -08:00
libs Make objects collection a member of egl_display object 2011-03-25 14:37:19 -07:00
tests Merge "frameworks/base: remove LOCAL_PRELINK_MODULE" 2011-03-14 16:58:05 -07:00
tools/glgen Fix newlines in this file. 2010-12-07 16:23:05 -08:00