11c01568c3
Move EGL objects (contexts, surfaces, ...) collection from global static into EGL display object. Since EGL implementation currently supports only one display, this doesn't change current logic. This aims at preparing for next coming changes in eglTerminate() to support per-display cleanup. Bug: 4152714 Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6 |
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include | ||
libagl | ||
libagl2 | ||
libs | ||
tests | ||
tools/glgen |