replicant-frameworks_native/include/ui
Mathias Agopian e041716ba1 Make GraphicBuffer a RefBase
- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable

Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
2013-03-06 18:50:52 -08:00
..
ANativeObjectBase.h
DisplayInfo.h SurfaceFlinger: add support for secure displays 2012-10-22 13:41:21 -07:00
Fence.h SurfaceFlinger: refactor frame time tracking 2012-11-19 17:45:09 -08:00
FramebufferNativeWindow.h
GraphicBuffer.h Make GraphicBuffer a RefBase 2013-03-06 18:50:52 -08:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
PixelFormat.h
Point.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Rect.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Region.h Add createTJunctionFreeRegion 2013-02-27 11:13:03 -08:00
UiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00