replicant-frameworks_native/include/ui
Mathias Agopian 000e95e7eb fix the float Rect in OpenGLRenderer to handle NANs
- we want functions like isEmpty() to return true if NANs are
involved in the Rect

- also clean-up the intersect familly of calls

- minor cleanup in the int32_t Rect as well

These played a role in http://b/5331198.

Bug: 5331198

Change-Id: I5369725ab482e4b83da9f1bd4cee5256e5de75b2
2011-09-19 16:50:07 -07:00
..
egl frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLUtils.h
FramebufferNativeWindow.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBuffer.h SurfaceFlinger: use the HWC gralloc usage bit 2011-08-22 14:56:29 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h
InputTransport.h
Keyboard.h
KeyCharacterMap.h
KeycodeLabels.h Input system bug fixes, particularly for stylus. 2011-08-19 15:02:26 -07:00
KeyLayoutMap.h Joystick tweaks. 2011-03-04 18:53:32 -08:00
PixelFormat.h
Point.h minor clean-up to Rect and Point. 2009-05-26 17:47:39 -07:00
PowerManager.h The CHEEK_TOUCH stuff never worked. Remove it. 2010-11-08 13:02:58 -08:00
Rect.h
Region.h get rid of dependency on copybit HAL module 2011-04-28 19:50:21 -07:00
VirtualKeyMap.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00